Movie: Fix FrameSkipping determinism condition

The old condition seems to be a typo of
!(IsMovieActive() || NetPlay::IsNetPlayRunning())
This commit is contained in:
JosJuice committed 2016-07-05 13:57:06 +02:00
1 parent 69bf05b302
commit b6eb5c25d1
1 file changed
+1 -1
+1 -1
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@@ -315,7 +315,7 @@ void SetReadOnly(bool bEnabled)
void FrameSkipping()
{
// Frameskipping will desync movie playback
if (!IsMovieActive() || NetPlay::IsNetPlayRunning())
if (!Core::g_want_determinism)
{
std::lock_guard<std::mutex> lk(cs_frameSkip);