ControllerInterface: Get rid of SetHwnd(), introduce Reinitialize()

Initialize now just takes the handle directly. Reinitialize is added because it is much more straightforward in comparison to doing the Shutdown-Initialize manually.
This commit is contained in:
Lioncash committed 2014-10-15 09:29:25 -04:00
1 parent 8912315596
commit b7b2074cc2
5 files changed
+21 -24

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+1 -2
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@@ -40,8 +40,7 @@ void Initialize(void* const hwnd)
for (unsigned int i=0; i<4; ++i)
s_config.controllers.push_back(new GCPad(i));
g_controller_interface.SetHwnd(hwnd);
g_controller_interface.Initialize();
g_controller_interface.Initialize(hwnd);
// load the saved controller config
s_config.LoadConfig(true);
+1 -3
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@@ -44,9 +44,7 @@ void Initialize(void* const hwnd, bool wait)
for (unsigned int i = WIIMOTE_CHAN_0; i<MAX_BBMOTES; ++i)
s_config.controllers.push_back(new WiimoteEmu::Wiimote(i));
g_controller_interface.SetHwnd(hwnd);
g_controller_interface.Initialize();
g_controller_interface.Initialize(hwnd);
s_config.LoadConfig(false);