Android: Use JNI for getting post-processsing shaders
The Java implementation of getting the list of post-processing shaders only looked in the Sys folder and not the User folder. This could be fixed in the Java implementation, but it's simpler to just call the C++ implementation instead.
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@@ -1,10 +1,11 @@
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add_library(main SHARED
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Config/NativeConfig.cpp
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Config/PostProcessing.cpp
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GameList/GameFile.cpp
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GameList/GameFile.h
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GameList/GameFileCache.cpp
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IniFile.cpp
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MainAndroid.cpp
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NativeConfig.cpp
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WiiUtils.cpp
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)
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