Android: Use JNI for getting post-processsing shaders

The Java implementation of getting the list of post-processing
shaders only looked in the Sys folder and not the User folder.
This could be fixed in the Java implementation, but it's
simpler to just call the C++ implementation instead.
This commit is contained in:
JosJuice
2021-05-20 16:43:03 +02:00
parent ece3224715
commit b7ba126db0
7 changed files with 67 additions and 47 deletions
+2 -1
View File
@@ -1,10 +1,11 @@
add_library(main SHARED
Config/NativeConfig.cpp
Config/PostProcessing.cpp
GameList/GameFile.cpp
GameList/GameFile.h
GameList/GameFileCache.cpp
IniFile.cpp
MainAndroid.cpp
NativeConfig.cpp
WiiUtils.cpp
)