Core/IOS/IOS: Remove global system accessor from RAMOverrideForIOSMemoryValues()

We can allow passing in the memory instance instead of directly going for the
global system instance.
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Lioncache committed 2023-12-18 12:10:25 -05:00
1 parent a13bcd87d4
commit b8c657b06f
3 files changed
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@@ -592,7 +592,7 @@ bool CBoot::EmulatedBS2_Wii(Core::System& system, const Core::CPUThreadGuard& gu
return false;
// The Apploader probably just overwrote values needed for RAM Override. Run this again!
IOS::HLE::RAMOverrideForIOSMemoryValues(IOS::HLE::MemorySetupType::IOSReload);
IOS::HLE::RAMOverrideForIOSMemoryValues(memory, IOS::HLE::MemorySetupType::IOSReload);
// Warning: This call will set incorrect running game metadata if our volume parameter
// doesn't point to the same disc as the one that's inserted in the emulated disc drive!