Automatic translation resources update from Transifex
This commit is contained in:
+32
-43
@@ -17,7 +17,7 @@ msgstr ""
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"Project-Id-Version: Dolphin Emulator\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2015-06-10 07:28+0000\n"
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"PO-Revision-Date: 2015-06-07 10:44+0000\n"
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"PO-Revision-Date: 2015-06-10 07:28+0000\n"
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"Last-Translator: dolphinbot <[email protected]>\n"
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"Language-Team: Chinese (China) (http://www.transifex.com/projects/p/dolphin-"
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"emu/language/zh_CN/)\n"
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@@ -498,7 +498,6 @@ msgstr ""
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"你需要手动连接 Wii 控制器。"
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#: Source/Core/DolphinWX/NetPlay/NetPlaySetupFrame.cpp:118
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#, fuzzy
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msgid ""
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"ALERT:\n"
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"\n"
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@@ -513,18 +512,6 @@ msgid ""
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"If connecting directly, the host must have the chosen UDP port open/"
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"forwarded!\n"
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msgstr ""
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"注意: \n"
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"\n"
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"网络对战 (Netplay) 仅在如下设置时可用:\n"
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"- 所有计算机上的 DSP 模拟引擎必须一致!\n"
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"- 在专门的线程中模拟 DSP 【关】\n"
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"- 手动设置每一个 Wii 控制器的扩展 \n"
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"\n"
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"所有玩家都应使用相同的 Dolphin 版本与设置。 \n"
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"所有玩家的存储卡必须相同或禁用。 \n"
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"对 Wii 控制器的支持可能不好,建议不要使用。\n"
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"\n"
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"如需直连主机必须开放/映射选定的 TCP 端口! \n"
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#: Source/Core/DolphinWX/ControllerConfigDiag.cpp:54
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#: Source/Core/DolphinWX/Config/GameCubeConfigPane.cpp:34
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@@ -696,7 +683,7 @@ msgstr "压缩的 GC/Wii 镜像文件 (gcz)"
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#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
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msgid "Anaglyph"
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msgstr "视差图像"
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msgstr "互补图像"
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#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:265
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msgid "Analyze"
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@@ -1349,8 +1336,9 @@ msgid ""
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"A higher value creates stronger out-of-screen effects while a lower value is "
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"more comfortable."
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msgstr ""
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"控制会聚平面的距离。即虚拟物体看起来出现在屏幕前方的距离。\n"
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"数值越高则凸出屏幕效果越强,而数值越低观感会越舒适。"
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"控制会聚平面的距离。即虚拟物体看起来出现在屏幕\n"
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"前方的距离。\n"
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"数值越高凸出屏幕效果越强,而数值越低观感会越舒适。"
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#: Source/Core/DolphinWX/VideoConfigDiag.cpp:144
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msgid ""
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@@ -1855,7 +1843,7 @@ msgstr "Dolphin 当前设置了隐藏所有游戏。双击这里显示所有游
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#: Source/Core/Common/TraversalClient.cpp:222
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msgid "Dolphin too old for traversal server"
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msgstr "对于遍历服务器的Dolphin 版本太老"
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msgstr "对于遍历服务器的 Dolphin 版本太老"
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#: Source/Core/DolphinWX/GameListCtrl.cpp:1141
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#: Source/Core/DolphinWX/GameListCtrl.cpp:1228
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@@ -2602,7 +2590,8 @@ msgid ""
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"If unsure, leave this unchecked."
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msgstr ""
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"过滤所有材质,包括已明确设定为不过滤的任意游戏。\n"
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"可以提升一些游戏的某些纹理质量,但会导致其他游戏出现问题。\n"
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"可能提升一些游戏的某些纹理质量,但会导致其他游戏\n"
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"出现问题。\n"
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"在 Direct3D 模式下,设置 1x 以上的各向异性过滤与启用该选项的效果是一样的。\n"
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"\n"
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"如果不确定,请不要勾选此项。"
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@@ -2663,7 +2652,8 @@ msgid ""
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msgstr ""
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"强制游戏输出任何比例的图像。\n"
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"将图像比例设为【强制 16:9】后会使仅用 4:3 比例的游戏在 16:9 下运行。\n"
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"很少能够得到预想的结果并经常会部分破坏图像和游戏界面。\n"
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"很少能够得到预想的结果并经常会部分破坏图像\n"
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"和游戏界面。\n"
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"如果使用任何 AR/Gecko 宽屏补丁代码则此项不必要而且会产生很多问题。\n"
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"\n"
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"如果不确定,请不要勾选此项。"
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@@ -2943,7 +2933,7 @@ msgid ""
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msgstr ""
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"显著提高渲染到纹理效果所生成纹理的质量。 \n"
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"提高内部分辨率将增强此选项的效果。\n"
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"轻微提升 GPU 占用率并相对有可能产生一些图形问题。\n"
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"轻微提升 GPU 占用率并可能产生一些图像问题。\n"
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"\n"
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"如果没有把握,请勾选此项。"
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@@ -2973,7 +2963,7 @@ msgstr "硬件光栅处理"
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#: Source/Core/Core/HW/GCMemcard.cpp:119
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msgid "Header checksum failed"
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msgstr "头部校检失败"
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msgstr "文件头校检失败"
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#: Source/Core/InputCommon/ControllerEmu.cpp:221
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msgid "Height"
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@@ -3149,9 +3139,10 @@ msgid ""
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"\n"
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"If unsure, leave this unchecked."
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msgstr ""
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"用一个无边界的窗口来使用全屏模式而不是使用单独一个分辨率。\n"
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"这可以更快地切换全屏/窗口模式,但会造成轻微的输入延迟,移动的迟钝和性能下"
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"降。\n"
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"用一个无边界的窗口来使用全屏模式而不是使用单独\n"
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"一个分辨率。\n"
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"这可以更快地切换全屏/窗口模式,但会造成轻微的\n"
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"输入延迟,移动的迟钝和性能下降。\n"
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"NVIDIA 3D 视觉需要使用单独分辨率模式和 Direct3D 后端。\n"
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"\n"
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"如果不确定,请不要勾选此项。"
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@@ -4068,7 +4059,7 @@ msgstr "双节棍控制器"
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#: Source/Core/DolphinWX/VideoConfigDiag.cpp:433
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msgid "Nvidia 3D Vision"
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msgstr "英伟达 3D 立体幻镜"
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msgstr "NVIDIA 3D 视觉"
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#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:894
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msgid "Object"
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@@ -4498,7 +4489,7 @@ msgstr "渲染到主窗口"
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#: Source/Core/DolphinWX/SoftwareVideoConfigDialog.cpp:52
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msgid "Rendering"
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msgstr "正在渲染"
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msgstr "渲染"
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#: Source/Core/Core/HW/GCMemcardDirectory.cpp:341
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#, c-format
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@@ -4635,11 +4626,11 @@ msgstr "另存为..."
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#: Source/Core/DolphinWX/GameListCtrl.cpp:1185
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msgid "Save compressed GCM/ISO"
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msgstr "保存压缩的GCM/镜像"
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msgstr "保存压缩的 GCM/ISO 镜像"
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#: Source/Core/DolphinWX/GameListCtrl.cpp:1174
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msgid "Save decompressed GCM/ISO"
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msgstr "保存解压缩的GCM/镜像"
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msgstr "保存解压缩的 GCM/ISO 镜像"
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#: Source/Core/DolphinWX/FrameTools.cpp:505
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msgid "Save state to selected slot"
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@@ -4850,7 +4841,8 @@ msgid ""
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"If unsure, select auto."
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msgstr ""
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"选择全屏模式下的显示分辨率。\n"
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"该数值应始终大于或等于内部分辨率。对性能的影响可以忽略。\n"
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"该数值应始终大于或等于内部分辨率。对性能的影响\n"
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"可以忽略。\n"
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"\n"
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"如果没有把握,请选择自动。"
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@@ -4864,7 +4856,8 @@ msgid ""
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"\n"
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"If unsure, select Off."
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msgstr ""
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"选择 3D 显示方式。如果硬件支持,开启此功能可使你获得更真实的立体感。\n"
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"选择 3D 显示方式。如果硬件支持,开启此功能可使你获得\n"
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"更真实的立体感。\n"
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"多数 3D 电视采用左右并列或上下并列模式。\n"
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"互补色模式用于红蓝眼镜。\n"
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"严重降低模拟速度,有时会造成问题。\n"
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@@ -5413,7 +5406,8 @@ msgid ""
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"\n"
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"If unsure, leave this unchecked."
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msgstr ""
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"交换左右眼图像。主要用于采用交叉观察法观看并排图像时。\n"
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"交换左右眼图像。主要用于采用交叉观察法观看\n"
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"并排图像时。\n"
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"\n"
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"如果没有把握,请不要勾选此项。"
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@@ -5968,7 +5962,8 @@ msgid ""
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"If unsure, leave this checked."
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msgstr ""
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"使用精确度较低的算法计算深度值。 \n"
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"在一些游戏中将导致问题但可能带来可观的提速,取决于游戏和/或你的GPU。\n"
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"在一些游戏中将导致问题但可能带来可观的提速,\n"
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"取决于游戏和/或你的GPU。\n"
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"\n"
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"如果不能确定,请勾选此项。"
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@@ -6065,7 +6060,7 @@ msgstr "警告 - 正在错误的终端模式下开始 ISO!"
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#: Source/Core/Core/HW/GCMemcardDirectory.cpp:539
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#, c-format
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msgid "Warning BAT number of blocks %d does not match file header loaded %d"
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msgstr "电池报警格子数 %d 与已载入的文件头 %d 不匹配"
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msgstr "警告:格子 BAT 数 %d 与已载入的文件头 %d 不匹配"
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#: Source/Core/Core/HW/WiiSaveCrypted.cpp:604
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#, c-format
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@@ -6244,7 +6239,7 @@ msgstr "工作中..."
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#: Source/Core/DolphinWX/ISOProperties.cpp:177
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msgid "World"
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msgstr "世界"
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msgstr "全球"
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#: Source/Core/DolphinWX/NetPlay/NetWindow.cpp:200
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msgid "Write memcards (GC)"
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@@ -6351,7 +6346,7 @@ msgstr "Zero 3 代码不支持"
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#: Source/Core/Core/ActionReplay.cpp:905
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#, c-format
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msgid "Zero code unknown to Dolphin: %08x"
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msgstr "Dophin 未知的 Zero 代码: %08x"
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msgstr "Dophin 未知的无地址代码: %08x"
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#: Source/Core/DolphinWX/InputConfigDiag.cpp:495
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#: Source/Core/DolphinWX/InputConfigDiag.cpp:534
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@@ -6380,7 +6375,7 @@ msgstr "自动"
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#: Source/Core/DolphinWX/ISOProperties.cpp:352
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msgid "fake-completion"
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msgstr "伪装-完成"
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msgstr "Fake-completion"
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#: Source/Core/DolphinWX/ISOProperties.cpp:351
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msgid "none"
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@@ -6397,9 +6392,3 @@ msgstr "wxExecute 在应用运行时返回了 -1! "
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#: Source/Core/DolphinWX/InputConfigDiag.cpp:574
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msgid "| OR"
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msgstr "| 或"
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#~ msgid "Arm JIT (experimental)"
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#~ msgstr "Arm JIT (实验性)"
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#~ msgid "Exception handler - access below memory space. 0x%08x"
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#~ msgstr "异常处理程序 - 访问下面的存储空间。0x%08x"
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