merge Vertex and PixelShaderCache into ProgramShaderCache
this is the first step, uniform handling is still missing
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@@ -224,7 +224,6 @@
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<ClInclude Include="Src\Globals.h" />
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<ClInclude Include="Src\GLUtil.h" />
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<ClInclude Include="Src\main.h" />
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<ClInclude Include="Src\PixelShaderCache.h" />
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<ClInclude Include="Src\PostProcessing.h" />
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<ClInclude Include="Src\ProgramShaderCache.h" />
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<ClInclude Include="Src\RasterFont.h" />
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@@ -234,7 +233,6 @@
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<ClInclude Include="Src\TextureCache.h" />
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<ClInclude Include="Src\TextureConverter.h" />
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<ClInclude Include="Src\VertexManager.h" />
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<ClInclude Include="Src\VertexShaderCache.h" />
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<ClInclude Include="Src\VideoBackend.h" />
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</ItemGroup>
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<ItemGroup>
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