OGL: Remove unused ProgramShaderCache::CompileShader()

This commit is contained in:
Stenzek committed 2019-04-21 14:28:14 +10:00
1 parent f8c1ba409c
commit bbd1ae16db
2 files changed
-69

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@@ -74,8 +74,6 @@ public:
static void InvalidateVertexFormat();
static void InvalidateLastProgram();
static bool CompileShader(SHADER& shader, const std::string& vcode, const std::string& pcode,
const std::string& gcode = "");
static bool CompileComputeShader(SHADER& shader, const std::string& code);
static GLuint CompileSingleShader(GLenum type, const std::string& code);
static bool CheckShaderCompileResult(GLuint id, GLenum type, const std::string& code);