Externals: Update glslang to upstream commit 32d3ec3
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+106
-25
@@ -1,12 +1,13 @@
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//
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//Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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//Copyright (C) 2012-2013 LunarG, Inc.
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// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
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// Copyright (C) 2012-2013 LunarG, Inc.
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// Copyright (C) 2017 ARM Limited.
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//
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//All rights reserved.
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// All rights reserved.
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//
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//Redistribution and use in source and binary forms, with or without
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//modification, are permitted provided that the following conditions
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//are met:
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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//
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// Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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@@ -20,18 +21,18 @@
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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//THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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//"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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//LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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//FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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//COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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//INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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//BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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//LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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//CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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//LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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//ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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//POSSIBILITY OF SUCH DAMAGE.
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
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// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
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// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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// INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
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// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
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// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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// ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
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// POSSIBILITY OF SUCH DAMAGE.
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//
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#ifndef _VERSIONS_INCLUDED_
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#define _VERSIONS_INCLUDED_
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@@ -72,14 +73,19 @@ inline const char* ProfileName(EProfile profile)
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}
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//
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// SPIR-V has versions for multiple things; tie them together.
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// 0 means a target or rule set is not enabled.
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// What source rules, validation rules, target language, etc. are needed
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// desired for SPIR-V?
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//
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// 0 means a target or rule set is not enabled (ignore rules from that entity).
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// Non-0 means to apply semantic rules arising from that version of its rule set.
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// The union of all requested rule sets will be applied.
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//
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struct SpvVersion {
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SpvVersion() : spv(0), vulkan(0), openGl(0) {}
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unsigned int spv; // the version of the targeted SPIR-V, as defined by SPIR-V in word 1 of the SPIR-V binary header
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int vulkan; // the version of semantics for Vulkan; e.g., for GLSL from KHR_vulkan_glsl "#define VULKAN"
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int openGl; // the version of semantics for OpenGL; e.g., for GLSL from KHR_vulkan_glsl "#define GL_SPIRV"
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SpvVersion() : spv(0), vulkanGlsl(0), vulkan(0), openGl(0) {}
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unsigned int spv; // the version of SPIR-V to target, as defined by "word 1" of the SPIR-V binary header
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int vulkanGlsl; // the version of GLSL semantics for Vulkan, from GL_KHR_vulkan_glsl, for "#define VULKAN XXX"
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int vulkan; // the version of Vulkan, for which SPIR-V execution environment rules to use
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int openGl; // the version of GLSL semantics for OpenGL, from GL_ARB_gl_spirv, for "#define GL_SPIRV XXX"
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};
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//
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@@ -102,7 +108,9 @@ const char* const E_GL_OES_texture_3D = "GL_OES_texture_3D";
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const char* const E_GL_OES_standard_derivatives = "GL_OES_standard_derivatives";
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const char* const E_GL_EXT_frag_depth = "GL_EXT_frag_depth";
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const char* const E_GL_OES_EGL_image_external = "GL_OES_EGL_image_external";
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const char* const E_GL_OES_EGL_image_external_essl3 = "GL_OES_EGL_image_external_essl3";
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const char* const E_GL_EXT_shader_texture_lod = "GL_EXT_shader_texture_lod";
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const char* const E_GL_EXT_shadow_samplers = "GL_EXT_shadow_samplers";
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const char* const E_GL_ARB_texture_rectangle = "GL_ARB_texture_rectangle";
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const char* const E_GL_3DL_array_objects = "GL_3DL_array_objects";
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@@ -127,14 +135,77 @@ const char* const E_GL_ARB_gpu_shader_int64 = "GL_ARB_gpu_shader_int
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const char* const E_GL_ARB_shader_ballot = "GL_ARB_shader_ballot";
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const char* const E_GL_ARB_sparse_texture2 = "GL_ARB_sparse_texture2";
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const char* const E_GL_ARB_sparse_texture_clamp = "GL_ARB_sparse_texture_clamp";
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//const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
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const char* const E_GL_ARB_shader_stencil_export = "GL_ARB_shader_stencil_export";
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// const char* const E_GL_ARB_cull_distance = "GL_ARB_cull_distance"; // present for 4.5, but need extension control over block members
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const char* const E_GL_ARB_post_depth_coverage = "GL_ARB_post_depth_coverage";
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const char* const E_GL_ARB_shader_viewport_layer_array = "GL_ARB_shader_viewport_layer_array";
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const char* const E_GL_KHR_shader_subgroup_basic = "GL_KHR_shader_subgroup_basic";
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const char* const E_GL_KHR_shader_subgroup_vote = "GL_KHR_shader_subgroup_vote";
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const char* const E_GL_KHR_shader_subgroup_arithmetic = "GL_KHR_shader_subgroup_arithmetic";
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const char* const E_GL_KHR_shader_subgroup_ballot = "GL_KHR_shader_subgroup_ballot";
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const char* const E_GL_KHR_shader_subgroup_shuffle = "GL_KHR_shader_subgroup_shuffle";
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const char* const E_GL_KHR_shader_subgroup_shuffle_relative = "GL_KHR_shader_subgroup_shuffle_relative";
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const char* const E_GL_KHR_shader_subgroup_clustered = "GL_KHR_shader_subgroup_clustered";
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const char* const E_GL_KHR_shader_subgroup_quad = "GL_KHR_shader_subgroup_quad";
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const char* const E_GL_EXT_shader_non_constant_global_initializers = "GL_EXT_shader_non_constant_global_initializers";
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const char* const E_GL_EXT_shader_image_load_formatted = "GL_EXT_shader_image_load_formatted";
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// EXT extensions
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const char* const E_GL_EXT_device_group = "GL_EXT_device_group";
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const char* const E_GL_EXT_multiview = "GL_EXT_multiview";
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const char* const E_GL_EXT_post_depth_coverage = "GL_EXT_post_depth_coverage";
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const char* const E_GL_EXT_control_flow_attributes = "GL_EXT_control_flow_attributes";
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const char* const E_GL_EXT_nonuniform_qualifier = "GL_EXT_nonuniform_qualifier";
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// Arrays of extensions for the above viewportEXTs duplications
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const char* const post_depth_coverageEXTs[] = { E_GL_ARB_post_depth_coverage, E_GL_EXT_post_depth_coverage };
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const int Num_post_depth_coverageEXTs = sizeof(post_depth_coverageEXTs) / sizeof(post_depth_coverageEXTs[0]);
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// OVR extensions
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const char* const E_GL_OVR_multiview = "GL_OVR_multiview";
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const char* const E_GL_OVR_multiview2 = "GL_OVR_multiview2";
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const char* const OVR_multiview_EXTs[] = { E_GL_OVR_multiview, E_GL_OVR_multiview2 };
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const int Num_OVR_multiview_EXTs = sizeof(OVR_multiview_EXTs) / sizeof(OVR_multiview_EXTs[0]);
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// #line and #include
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const char* const E_GL_GOOGLE_cpp_style_line_directive = "GL_GOOGLE_cpp_style_line_directive";
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const char* const E_GL_GOOGLE_include_directive = "GL_GOOGLE_include_directive";
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#ifdef AMD_EXTENSIONS
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const char* const E_GL_AMD_shader_ballot = "GL_AMD_shader_ballot";
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const char* const E_GL_AMD_shader_trinary_minmax = "GL_AMD_shader_trinary_minmax";
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const char* const E_GL_AMD_shader_explicit_vertex_parameter = "GL_AMD_shader_explicit_vertex_parameter";
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const char* const E_GL_AMD_gcn_shader = "GL_AMD_gcn_shader";
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const char* const E_GL_AMD_gpu_shader_half_float = "GL_AMD_gpu_shader_half_float";
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const char* const E_GL_AMD_texture_gather_bias_lod = "GL_AMD_texture_gather_bias_lod";
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const char* const E_GL_AMD_gpu_shader_int16 = "GL_AMD_gpu_shader_int16";
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const char* const E_GL_AMD_shader_image_load_store_lod = "GL_AMD_shader_image_load_store_lod";
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const char* const E_GL_AMD_shader_fragment_mask = "GL_AMD_shader_fragment_mask";
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const char* const E_GL_AMD_gpu_shader_half_float_fetch = "GL_AMD_gpu_shader_half_float_fetch";
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#endif
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#ifdef NV_EXTENSIONS
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const char* const E_GL_NV_sample_mask_override_coverage = "GL_NV_sample_mask_override_coverage";
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const char* const E_SPV_NV_geometry_shader_passthrough = "GL_NV_geometry_shader_passthrough";
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const char* const E_GL_NV_viewport_array2 = "GL_NV_viewport_array2";
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const char* const E_GL_NV_stereo_view_rendering = "GL_NV_stereo_view_rendering";
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const char* const E_GL_NVX_multiview_per_view_attributes = "GL_NVX_multiview_per_view_attributes";
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const char* const E_GL_NV_shader_atomic_int64 = "GL_NV_shader_atomic_int64";
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const char* const E_GL_NV_conservative_raster_underestimation = "GL_NV_conservative_raster_underestimation";
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const char* const E_GL_NV_shader_noperspective_interpolation = "GL_NV_shader_noperspective_interpolation";
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const char* const E_GL_NV_shader_subgroup_partitioned = "GL_NV_shader_subgroup_partitioned";
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// Arrays of extensions for the above viewportEXTs duplications
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const char* const viewportEXTs[] = { E_GL_ARB_shader_viewport_layer_array, E_GL_NV_viewport_array2 };
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const int Num_viewportEXTs = sizeof(viewportEXTs) / sizeof(viewportEXTs[0]);
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#endif
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// AEP
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const char* const E_GL_ANDROID_extension_pack_es31a = "GL_ANDROID_extension_pack_es31a";
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const char* const E_GL_KHR_blend_equation_advanced = "GL_KHR_blend_equation_advanced";
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@@ -163,6 +234,16 @@ const char* const E_GL_OES_tessellation_point_size = "GL_OES_tessel
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const char* const E_GL_OES_texture_buffer = "GL_OES_texture_buffer";
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const char* const E_GL_OES_texture_cube_map_array = "GL_OES_texture_cube_map_array";
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// KHX
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const char* const E_GL_KHX_shader_explicit_arithmetic_types = "GL_KHX_shader_explicit_arithmetic_types";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_int8 = "GL_KHX_shader_explicit_arithmetic_types_int8";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_int16 = "GL_KHX_shader_explicit_arithmetic_types_int16";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_int32 = "GL_KHX_shader_explicit_arithmetic_types_int32";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_int64 = "GL_KHX_shader_explicit_arithmetic_types_int64";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_float16 = "GL_KHX_shader_explicit_arithmetic_types_float16";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_float32 = "GL_KHX_shader_explicit_arithmetic_types_float32";
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const char* const E_GL_KHX_shader_explicit_arithmetic_types_float64 = "GL_KHX_shader_explicit_arithmetic_types_float64";
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// Arrays of extensions for the above AEP duplications
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const char* const AEP_geometry_shader[] = { E_GL_EXT_geometry_shader, E_GL_OES_geometry_shader };
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