Disable color writing when alpha test always fails.
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@@ -646,10 +646,13 @@ void Renderer::SetColorMask()
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{
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// Only enable alpha channel if it's supported by the current EFB format
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GLenum ColorMask = GL_FALSE, AlphaMask = GL_FALSE;
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if (bpmem.blendmode.colorupdate)
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ColorMask = GL_TRUE;
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if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24))
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AlphaMask = GL_TRUE;
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if (bpmem.alpha_test.TestResult() != AlphaTest::FAIL)
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{
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if (bpmem.blendmode.colorupdate)
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ColorMask = GL_TRUE;
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if (bpmem.blendmode.alphaupdate && (bpmem.zcontrol.pixel_format == PIXELFMT_RGBA6_Z24))
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AlphaMask = GL_TRUE;
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}
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glColorMask(ColorMask, ColorMask, ColorMask, AlphaMask);
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}
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