DSP NULL now works with Wii games.
Something seriously needs to be done about DSP NULL, so many lines of computation are absolutely redundant over there, since the plugin does practically nothing. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2006 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
@@ -4,6 +4,16 @@
|
||||
#include "Common.h"
|
||||
#include "Globals.h"
|
||||
|
||||
|
||||
// debugger externals that are needed even in Release builds
|
||||
bool gSSBM = true;
|
||||
bool gSSBMremedy1 = true;
|
||||
bool gSSBMremedy2 = true;
|
||||
bool gSequenced = true;
|
||||
bool gVolume = true;
|
||||
bool gReset = false;
|
||||
float ratioFactor; // a global to get the ratio factor from MixAdd
|
||||
|
||||
void __Log(int, const char *fmt, ...)
|
||||
{
|
||||
DebugLog(fmt);
|
||||
|
||||
Reference in New Issue
Block a user