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@@ -15,7 +15,7 @@
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namespace Vulkan
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{
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CommandBufferManager::CommandBufferManager(bool use_threaded_submission)
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: m_submit_semaphore(1, 1), m_use_threaded_submission(use_threaded_submission)
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: m_use_threaded_submission(use_threaded_submission)
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{
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}
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@@ -24,6 +24,7 @@ CommandBufferManager::~CommandBufferManager()
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// If the worker thread is enabled, stop and block until it exits.
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if (m_use_threaded_submission)
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{
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WaitForWorkerThreadIdle();
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m_submit_loop->Stop();
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m_submit_thread.join();
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}
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@@ -50,7 +51,7 @@ bool CommandBufferManager::CreateCommandBuffers()
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VkDevice device = g_vulkan_context->GetDevice();
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VkResult res;
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for (FrameResources& resources : m_frame_resources)
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for (CmdBufferResources& resources : m_command_buffers)
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{
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resources.init_command_buffer_used = false;
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resources.semaphore_used = false;
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@@ -92,7 +93,10 @@ bool CommandBufferManager::CreateCommandBuffers()
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LOG_VULKAN_ERROR(res, "vkCreateSemaphore failed: ");
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return false;
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}
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}
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for (VkDescriptorPool& descriptor_pool : m_descriptor_pools)
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{
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// TODO: A better way to choose the number of descriptors.
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const std::array<VkDescriptorPoolSize, 5> pool_sizes{{
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{VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC, 500000},
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@@ -111,7 +115,7 @@ bool CommandBufferManager::CreateCommandBuffers()
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pool_sizes.data(),
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};
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res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &resources.descriptor_pool);
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res = vkCreateDescriptorPool(device, &pool_create_info, nullptr, &descriptor_pool);
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if (res != VK_SUCCESS)
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{
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LOG_VULKAN_ERROR(res, "vkCreateDescriptorPool failed: ");
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@@ -126,8 +130,8 @@ bool CommandBufferManager::CreateCommandBuffers()
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return false;
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}
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// Activate the first command buffer. ActivateCommandBuffer moves forward, so start with the last
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m_current_frame = static_cast<u32>(m_frame_resources.size()) - 1;
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// Activate the first command buffer. BeginCommandBuffer moves forward, so start with the last
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m_current_cmd_buffer = static_cast<u32>(m_command_buffers.size()) - 1;
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BeginCommandBuffer();
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return true;
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}
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@@ -136,7 +140,7 @@ void CommandBufferManager::DestroyCommandBuffers()
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{
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VkDevice device = g_vulkan_context->GetDevice();
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for (FrameResources& resources : m_frame_resources)
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for (CmdBufferResources& resources : m_command_buffers)
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{
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// The Vulkan spec section 5.2 says: "When a pool is destroyed, all command buffers allocated
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// from the pool are freed.". So we don't need to free the command buffers, just the pools.
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@@ -154,9 +158,12 @@ void CommandBufferManager::DestroyCommandBuffers()
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if (resources.fence != VK_NULL_HANDLE)
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vkDestroyFence(device, resources.fence, nullptr);
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}
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if (resources.descriptor_pool != VK_NULL_HANDLE)
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vkDestroyDescriptorPool(device, resources.descriptor_pool, nullptr);
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for (VkDescriptorPool descriptor_pool : m_descriptor_pools)
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{
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if (descriptor_pool != VK_NULL_HANDLE)
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vkDestroyDescriptorPool(device, descriptor_pool, nullptr);
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}
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vkDestroySemaphore(device, m_present_semaphore, nullptr);
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@@ -164,9 +171,8 @@ void CommandBufferManager::DestroyCommandBuffers()
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VkDescriptorSet CommandBufferManager::AllocateDescriptorSet(VkDescriptorSetLayout set_layout)
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{
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VkDescriptorSetAllocateInfo allocate_info = {
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VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO, nullptr,
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m_frame_resources[m_current_frame].descriptor_pool, 1, &set_layout};
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VkDescriptorSetAllocateInfo allocate_info = {VK_STRUCTURE_TYPE_DESCRIPTOR_SET_ALLOCATE_INFO,
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nullptr, GetCurrentDescriptorPool(), 1, &set_layout};
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VkDescriptorSet descriptor_set;
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VkResult res =
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@@ -194,6 +200,8 @@ bool CommandBufferManager::CreateSubmitThread()
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if (m_pending_submits.empty())
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{
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m_submit_loop->AllowSleep();
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m_submit_worker_idle = true;
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m_submit_worker_condvar.notify_all();
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return;
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}
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@@ -203,6 +211,15 @@ bool CommandBufferManager::CreateSubmitThread()
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SubmitCommandBuffer(submit.command_buffer_index, submit.present_swap_chain,
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submit.present_image_index);
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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if (m_pending_submits.empty())
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{
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m_submit_worker_idle = true;
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m_submit_worker_condvar.notify_all();
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}
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}
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});
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});
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@@ -211,9 +228,11 @@ bool CommandBufferManager::CreateSubmitThread()
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void CommandBufferManager::WaitForWorkerThreadIdle()
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{
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// Drain the semaphore, then allow another request in the future.
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m_submit_semaphore.Wait();
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m_submit_semaphore.Post();
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if (!m_use_threaded_submission)
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return;
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std::unique_lock lock{m_pending_submit_lock};
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m_submit_worker_condvar.wait(lock, [&] { return m_submit_worker_idle; });
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}
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void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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@@ -222,16 +241,16 @@ void CommandBufferManager::WaitForFenceCounter(u64 fence_counter)
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return;
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// Find the first command buffer which covers this counter value.
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u32 index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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while (index != m_current_frame)
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u32 index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
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while (index != m_current_cmd_buffer)
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{
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if (m_frame_resources[index].fence_counter >= fence_counter)
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if (m_command_buffers[index].fence_counter >= fence_counter)
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break;
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index = (index + 1) % NUM_COMMAND_BUFFERS;
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}
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ASSERT(index != m_current_frame);
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ASSERT(index != m_current_cmd_buffer);
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WaitForCommandBufferCompletion(index);
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}
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@@ -240,27 +259,29 @@ void CommandBufferManager::WaitForCommandBufferCompletion(u32 index)
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// Ensure this command buffer has been submitted.
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WaitForWorkerThreadIdle();
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CmdBufferResources& resources = m_command_buffers[index];
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// Wait for this command buffer to be completed.
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VkResult res = vkWaitForFences(g_vulkan_context->GetDevice(), 1, &m_frame_resources[index].fence,
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VK_TRUE, UINT64_MAX);
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VkResult res =
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vkWaitForFences(g_vulkan_context->GetDevice(), 1, &resources.fence, VK_TRUE, UINT64_MAX);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkWaitForFences failed: ");
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// Clean up any resources for command buffers between the last known completed buffer and this
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// now-completed command buffer. If we use >2 buffers, this may be more than one buffer.
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const u64 now_completed_counter = m_frame_resources[index].fence_counter;
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u32 cleanup_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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while (cleanup_index != m_current_frame)
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const u64 now_completed_counter = resources.fence_counter;
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u32 cleanup_index = (index + 1) % NUM_COMMAND_BUFFERS;
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while (cleanup_index != index)
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{
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FrameResources& resources = m_frame_resources[cleanup_index];
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if (resources.fence_counter > now_completed_counter)
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CmdBufferResources& cleanup_resources = m_command_buffers[cleanup_index];
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if (cleanup_resources.fence_counter > now_completed_counter)
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break;
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if (resources.fence_counter > m_completed_fence_counter)
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if (cleanup_resources.fence_counter > m_completed_fence_counter)
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{
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for (auto& it : resources.cleanup_resources)
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for (auto& it : cleanup_resources.cleanup_resources)
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it();
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resources.cleanup_resources.clear();
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cleanup_resources.cleanup_resources.clear();
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}
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cleanup_index = (cleanup_index + 1) % NUM_COMMAND_BUFFERS;
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@@ -275,7 +296,7 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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uint32_t present_image_index)
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{
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// End the current command buffer.
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FrameResources& resources = m_frame_resources[m_current_frame];
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CmdBufferResources& resources = GetCurrentCmdBufferResources();
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for (VkCommandBuffer command_buffer : resources.command_buffers)
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{
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VkResult res = vkEndCommandBuffer(command_buffer);
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@@ -286,18 +307,14 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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}
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}
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// Grab the semaphore before submitting command buffer either on-thread or off-thread.
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// This prevents a race from occurring where a second command buffer is executed
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// before the worker thread has woken and executed the first one yet.
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m_submit_semaphore.Wait();
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// Submitting off-thread?
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if (m_use_threaded_submission && submit_on_worker_thread && !wait_for_completion)
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{
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// Push to the pending submit queue.
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{
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std::lock_guard<std::mutex> guard(m_pending_submit_lock);
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_frame});
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m_submit_worker_idle = false;
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m_pending_submits.push_back({present_swap_chain, present_image_index, m_current_cmd_buffer});
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}
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// Wake up the worker thread for a single iteration.
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@@ -305,10 +322,36 @@ void CommandBufferManager::SubmitCommandBuffer(bool submit_on_worker_thread,
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}
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else
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{
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WaitForWorkerThreadIdle();
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// Pass through to normal submission path.
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SubmitCommandBuffer(m_current_frame, present_swap_chain, present_image_index);
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SubmitCommandBuffer(m_current_cmd_buffer, present_swap_chain, present_image_index);
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if (wait_for_completion)
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WaitForCommandBufferCompletion(m_current_frame);
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WaitForCommandBufferCompletion(m_current_cmd_buffer);
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}
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if (present_swap_chain != VK_NULL_HANDLE)
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{
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m_current_frame = (m_current_frame + 1) % NUM_FRAMES_IN_FLIGHT;
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// Wait for all command buffers that used the descriptor pool to finish
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u32 cmd_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
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while (cmd_buffer_index != m_current_cmd_buffer)
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{
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CmdBufferResources& cmd_buffer = m_command_buffers[cmd_buffer_index];
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if (cmd_buffer.frame_index == m_current_frame && cmd_buffer.fence_counter != 0 &&
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cmd_buffer.fence_counter > m_completed_fence_counter)
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{
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WaitForCommandBufferCompletion(cmd_buffer_index);
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}
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cmd_buffer_index = (cmd_buffer_index + 1) % NUM_COMMAND_BUFFERS;
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}
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// Reset the descriptor pool
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VkResult res =
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vkResetDescriptorPool(g_vulkan_context->GetDevice(), GetCurrentDescriptorPool(), 0);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
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}
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// Switch to next cmdbuffer.
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@@ -319,7 +362,7 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
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VkSwapchainKHR present_swap_chain,
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u32 present_image_index)
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{
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FrameResources& resources = m_frame_resources[command_buffer_index];
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CmdBufferResources& resources = m_command_buffers[command_buffer_index];
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// This may be executed on the worker thread, so don't modify any state of the manager class.
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uint32_t wait_bits = VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
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@@ -394,16 +437,13 @@ void CommandBufferManager::SubmitCommandBuffer(u32 command_buffer_index,
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#endif
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}
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}
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// Command buffer has been queued, so permit the next one.
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m_submit_semaphore.Post();
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}
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void CommandBufferManager::BeginCommandBuffer()
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{
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// Move to the next command buffer.
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const u32 next_buffer_index = (m_current_frame + 1) % NUM_COMMAND_BUFFERS;
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FrameResources& resources = m_frame_resources[next_buffer_index];
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const u32 next_buffer_index = (m_current_cmd_buffer + 1) % NUM_COMMAND_BUFFERS;
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CmdBufferResources& resources = m_command_buffers[next_buffer_index];
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// Wait for the GPU to finish with all resources for this command buffer.
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if (resources.fence_counter > m_completed_fence_counter)
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@@ -429,57 +469,53 @@ void CommandBufferManager::BeginCommandBuffer()
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LOG_VULKAN_ERROR(res, "vkBeginCommandBuffer failed: ");
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}
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// Also can do the same for the descriptor pools
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res = vkResetDescriptorPool(g_vulkan_context->GetDevice(), resources.descriptor_pool, 0);
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if (res != VK_SUCCESS)
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LOG_VULKAN_ERROR(res, "vkResetDescriptorPool failed: ");
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// Reset upload command buffer state
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resources.init_command_buffer_used = false;
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resources.semaphore_used = false;
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resources.fence_counter = m_next_fence_counter++;
|
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m_current_frame = next_buffer_index;
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resources.frame_index = m_current_frame;
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|
m_current_cmd_buffer = next_buffer_index;
|
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}
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void CommandBufferManager::DeferBufferDestruction(VkBuffer object)
|
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|
|
|
{
|
|
|
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FrameResources& resources = m_frame_resources[m_current_frame];
|
|
|
|
|
resources.cleanup_resources.push_back(
|
|
|
|
|
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
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|
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cmd_buffer_resources.cleanup_resources.push_back(
|
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|
[object]() { vkDestroyBuffer(g_vulkan_context->GetDevice(), object, nullptr); });
|
|
|
|
|
}
|
|
|
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|
|
|
|
|
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void CommandBufferManager::DeferBufferViewDestruction(VkBufferView object)
|
|
|
|
|
{
|
|
|
|
|
FrameResources& resources = m_frame_resources[m_current_frame];
|
|
|
|
|
resources.cleanup_resources.push_back(
|
|
|
|
|
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
|
|
|
|
|
cmd_buffer_resources.cleanup_resources.push_back(
|
|
|
|
|
[object]() { vkDestroyBufferView(g_vulkan_context->GetDevice(), object, nullptr); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CommandBufferManager::DeferDeviceMemoryDestruction(VkDeviceMemory object)
|
|
|
|
|
{
|
|
|
|
|
FrameResources& resources = m_frame_resources[m_current_frame];
|
|
|
|
|
resources.cleanup_resources.push_back(
|
|
|
|
|
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
|
|
|
|
|
cmd_buffer_resources.cleanup_resources.push_back(
|
|
|
|
|
[object]() { vkFreeMemory(g_vulkan_context->GetDevice(), object, nullptr); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CommandBufferManager::DeferFramebufferDestruction(VkFramebuffer object)
|
|
|
|
|
{
|
|
|
|
|
FrameResources& resources = m_frame_resources[m_current_frame];
|
|
|
|
|
resources.cleanup_resources.push_back(
|
|
|
|
|
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
|
|
|
|
|
cmd_buffer_resources.cleanup_resources.push_back(
|
|
|
|
|
[object]() { vkDestroyFramebuffer(g_vulkan_context->GetDevice(), object, nullptr); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CommandBufferManager::DeferImageDestruction(VkImage object)
|
|
|
|
|
{
|
|
|
|
|
FrameResources& resources = m_frame_resources[m_current_frame];
|
|
|
|
|
resources.cleanup_resources.push_back(
|
|
|
|
|
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
|
|
|
|
|
cmd_buffer_resources.cleanup_resources.push_back(
|
|
|
|
|
[object]() { vkDestroyImage(g_vulkan_context->GetDevice(), object, nullptr); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
void CommandBufferManager::DeferImageViewDestruction(VkImageView object)
|
|
|
|
|
{
|
|
|
|
|
FrameResources& resources = m_frame_resources[m_current_frame];
|
|
|
|
|
resources.cleanup_resources.push_back(
|
|
|
|
|
CmdBufferResources& cmd_buffer_resources = GetCurrentCmdBufferResources();
|
|
|
|
|
cmd_buffer_resources.cleanup_resources.push_back(
|
|
|
|
|
[object]() { vkDestroyImageView(g_vulkan_context->GetDevice(), object, nullptr); });
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|