OGL: implement bounding box support with ssbo

This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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degasus committed 2014-11-17 21:20:32 +01:00
1 parent dced84d440
commit c211450b99
24 files changed
+231 -7

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@@ -380,6 +380,9 @@ static void BPWritten(const BPCmd& bp)
BoundingBox::coords[offset] = bp.newvalue & 0x3ff;
BoundingBox::coords[offset + 1] = bp.newvalue >> 10;
BoundingBox::active = true;
g_renderer->BBoxWrite(offset, bp.newvalue & 0x3ff);
g_renderer->BBoxWrite(offset + 1, bp.newvalue >> 10);
}
return;
case BPMEM_TEXINVALIDATE: