OGL: implement bounding box support with ssbo

This implemention tries to be as accurate as the old SW implemention, but it will remove the dependcy of our vertexloader on videosw.
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degasus committed 2014-11-17 21:20:32 +01:00
1 parent dced84d440
commit c211450b99
24 files changed
+231 -7

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@@ -233,7 +233,7 @@ void RegisterMMIO(MMIO::Mapping* mmio, u32 base)
mmio->Register(base | (PE_BBOX_LEFT + 2 * i),
MMIO::ComplexRead<u16>([i](u32) {
BoundingBox::active = false;
return BoundingBox::coords[i];
return g_video_backend->Video_GetBoundingBox(i);
}),
MMIO::InvalidWrite<u16>()
);