VideoCommon: update pixel shader output to match old D3D code
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@@ -440,7 +440,7 @@ void WritePixelShaderCommonHeader(ShaderCode& out, APIType api_type,
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if (bounding_box)
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{
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out.Write("SSBO_BINDING(0) buffer BBox {{\n"
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out.Write("SSBO_BINDING(0) coherent buffer BBox {{\n"
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" int bbox_data[4];\n"
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"}};");
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