Move to new Virtual XFB system which correctly handles games which store multiple XFB's in memory. More OpenGL cleanup.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3591 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -110,7 +110,7 @@ EXPORT void CALL Video_SendFifoData(u8* _uData, u32 len);
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// input: pointer to the XFB, width and height of the XFB
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// output: none
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//
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EXPORT void CALL Video_UpdateXFB(u8* _pXFB, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling);
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EXPORT void CALL Video_UpdateXFB(u32 _dwXFBAddr, u32 _dwWidth, u32 _dwHeight, s32 _dwYOffset, bool scheduling);
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// __________________________________________________________________________________________________
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// Function: Video_Screenshot
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