Options: merge SCoreStartupParameter into SConfig

This commit is contained in:
degasus committed 2015-06-12 19:07:45 +02:00
1 parent b9a9fcd26d
commit c375111076
114 files changed
+1100 -1163

No files matched your search

+4 -4
View File
@@ -77,12 +77,12 @@ static GPUDeterminismMode ParseGPUDeterminismMode(const std::string& mode)
// Boot the ISO or file
bool BootCore(const std::string& _rFilename)
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
SConfig& StartUp = SConfig::GetInstance();
// Use custom settings for debugging mode
Host_SetStartupDebuggingParameters();
StartUp.m_BootType = SCoreStartupParameter::BOOT_ISO;
StartUp.m_BootType = SConfig::BOOT_ISO;
StartUp.m_strFilename = _rFilename;
SConfig::GetInstance().m_LastFilename = _rFilename;
SConfig::GetInstance().SaveSettings();
@@ -93,7 +93,7 @@ bool BootCore(const std::string& _rFilename)
config_cache.bHLE_BS2 = StartUp.bHLE_BS2;
// If for example the ISO file is bad we return here
if (!StartUp.AutoSetup(SCoreStartupParameter::BOOT_DEFAULT))
if (!StartUp.AutoSetup(SConfig::BOOT_DEFAULT))
return false;
// Load game specific settings
@@ -272,7 +272,7 @@ void Stop()
{
Core::Stop();
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
SConfig& StartUp = SConfig::GetInstance();
StartUp.m_strUniqueID = "00000000";
if (config_cache.valid)