DiscIO: Use std::optional in Volume and Blob
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@@ -108,10 +108,9 @@ GameListItem::GameListItem(const std::string& _rFileName, const Core::TitleDatab
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m_VolumeSize = volume->GetSize();
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m_game_id = volume->GetGameID();
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if (std::optional<u64> title_id = volume->GetTitleID())
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m_title_id = *title_id;
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m_disc_number = volume->GetDiscNumber();
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m_Revision = volume->GetRevision();
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m_title_id = volume->GetTitleID().value_or(0);
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m_disc_number = volume->GetDiscNumber().value_or(0);
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m_Revision = volume->GetRevision().value_or(0);
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std::vector<u32> buffer = volume->GetBanner(&m_ImageWidth, &m_ImageHeight);
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ReadVolumeBanner(buffer, m_ImageWidth, m_ImageHeight);
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