Merge pull request #14610 from SuperSamus/tlzww-prerelease-demo-gameini
GameSettings: Add Wind Waker pre-release demo
This commit is contained in:
@@ -0,0 +1,20 @@
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# D44J01 - The Legend of Zelda: The Wind Waker Demo Prerelease
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[Video_Hacks]
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# Prevent sun flares from going through walls.
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EFBAccessEnable = True
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# Prevent crash when snapping a picture with the Picto Box.
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EFBToTextureEnable = False
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# The game logic itself is ignoring VI interrupts
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# and keeps updating shadow video registers.
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# Because of this, it is incompatible with VISkip.
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VISkip = False
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[Video_Enhancements]
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# Makes sea effects fade in the distance.
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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StereoConvergence = 115
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@@ -1,16 +1,9 @@
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# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda The Wind Waker
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# GZLE01, GZLJ01, GZLP01 - The Legend of Zelda: The Wind Waker
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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[Video_Hacks]
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# Prevent sun flares from going through walls.
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EFBAccessEnable = True
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EFBAccessEnable = True
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# Prevent crash when snapping a picture with the Picto Box.
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EFBToTextureEnable = False
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EFBToTextureEnable = False
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# The game logic itself is ignoring VI interrupts
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# The game logic itself is ignoring VI interrupts
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@@ -20,6 +13,7 @@ EFBToTextureEnable = False
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VISkip = False
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VISkip = False
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[Video_Enhancements]
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[Video_Enhancements]
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# Makes sea effects fade in the distance.
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ArbitraryMipmapDetection = True
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ArbitraryMipmapDetection = True
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[Video_Stereoscopy]
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[Video_Stereoscopy]
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