Run code through the advanced tool 'sed' to remove trailing whitespace.

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comex committed 2013-11-03 20:54:05 -05:00
1 parent 965b32be9c
commit c579637eaf
568 files changed
+8650 -8654

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@@ -39,7 +39,6 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
#endif
HRESULT hr = PD3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
flags, 0, &shaderBuffer, &errorBuffer);
if (errorBuffer)
{
INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s\n",
@@ -233,4 +232,4 @@ ID3D11PixelShader* CompileAndCreatePixelShader(const char* code,
} // namespace
} // namespace DX11
} // namespace DX11