Run code through the advanced tool 'sed' to remove trailing whitespace.
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@@ -39,7 +39,6 @@ bool CompileVertexShader(const char* code, unsigned int len, D3DBlob** blob)
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#endif
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HRESULT hr = PD3DCompile(code, len, NULL, NULL, NULL, "main", D3D::VertexShaderVersionString(),
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flags, 0, &shaderBuffer, &errorBuffer);
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if (errorBuffer)
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{
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INFO_LOG(VIDEO, "Vertex shader compiler messages:\n%s\n",
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@@ -233,4 +232,4 @@ ID3D11PixelShader* CompileAndCreatePixelShader(const char* code,
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} // namespace
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} // namespace DX11
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} // namespace DX11
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