Run code through the advanced tool 'sed' to remove trailing whitespace.
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@@ -35,7 +35,7 @@ public:
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private:
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struct VSCacheEntry
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{
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{
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ID3D11VertexShader* shader;
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D3DBlob* bytecode; // needed to initialize the input layout
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@@ -55,7 +55,7 @@ private:
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}
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};
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typedef std::map<VertexShaderUid, VSCacheEntry> VSCache;
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static VSCache vshaders;
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static const VSCacheEntry* last_entry;
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static VertexShaderUid last_uid;
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