Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature). PS I hope I didnt break nonwin32 builds, I gave my best however. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -628,6 +628,10 @@ WIIUSE_EXPORT extern void wiiuse_set_accel_threshold(struct wiimote_t* wm, int t
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WIIUSE_EXPORT extern int wiiuse_find(struct wiimote_t** wm, int max_wiimotes, int timeout);
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WIIUSE_EXPORT extern int wiiuse_connect(struct wiimote_t** wm, int wiimotes);
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WIIUSE_EXPORT extern void wiiuse_disconnect(struct wiimote_t* wm);
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#ifdef WIN32
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WIIUSE_EXPORT extern int wiiuse_check_system_notification(unsigned int nMsg, WPARAM wParam, LPARAM lParam);
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WIIUSE_EXPORT extern int wiiuse_register_system_notification(HWND hwnd);
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#endif
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/* events.c */
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WIIUSE_EXPORT extern int wiiuse_poll(struct wiimote_t** wm, int wiimotes);
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