Pull updated translations from Transifex.
This commit is contained in:
+7
-70
@@ -11,7 +11,7 @@ msgstr ""
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"Project-Id-Version: Dolphin Emulator\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2013-04-02 17:34-0500\n"
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"PO-Revision-Date: 2013-02-03 20:56+0000\n"
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"PO-Revision-Date: 2013-03-30 08:13+0000\n"
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"Last-Translator: Garteal <[email protected]>\n"
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"Language-Team: Dutch (http://www.transifex.com/projects/p/dolphin-emu/"
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"language/nl/)\n"
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@@ -393,14 +393,10 @@ msgid "A game is not currently running."
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msgstr "Er staat geen spel aan."
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:68
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#, fuzzy
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msgid ""
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"A supported bluetooth device could not be found.\n"
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"You must manually connect your wiimotes."
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msgstr ""
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"Er is geen ondersteund bluetooth apparaat gevonden!\\n\n"
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"Als je niet de Microsoft bluetooth stack gebruikt, moet je handmatig je "
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"wiimotes pairen and alleen de \"Refresh\" knop gebruiken."
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:109
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msgid ""
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@@ -761,9 +757,8 @@ msgstr ""
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"terug te halen!"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:57
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#, fuzzy
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msgid "Arm JIT (experimental)"
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msgstr "JITIL experimentele recompiler"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:783
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:282
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@@ -2011,9 +2006,8 @@ msgid "Enable Screen Saver"
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msgstr "Activeer Schermbeveiliger"
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:75
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#, fuzzy
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msgid "Enable Speaker Data"
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msgstr "Activeer Pagina's"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:327
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msgid "Enable WideScreen"
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@@ -2736,9 +2730,8 @@ msgid "Game isn't running!"
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msgstr "Het spel draait niet!"
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:389
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#, fuzzy
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msgid "Game not found!"
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msgstr "Spel niet gevonden!!"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:388
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msgid "Game-Specific Settings"
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@@ -3211,7 +3204,7 @@ msgstr "Interne Resolutie:"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:55
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msgid "Interpreter (VERY slow)"
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msgstr "Interpreteer (Behoorlijk langzaam)"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ISOProperties.cpp:348
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msgid "Intro"
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@@ -3282,11 +3275,11 @@ msgstr "JAPAN"
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:59
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msgid "JIT Recompiler (recommended)"
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msgstr "JIT Recompiler (aanbevolen)"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:60
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msgid "JITIL experimental recompiler"
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msgstr "JITIL experimentele recompiler"
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msgstr ""
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:292
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#: Source/Core/DolphinWX/Src/ConfigMain.cpp:314
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@@ -3552,7 +3545,6 @@ msgid "Maker:"
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msgstr "Maker:"
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:100
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#, fuzzy
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msgid ""
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"Makes distant objects more visible by removing fog, thus increasing the "
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"overall detail.\n"
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@@ -3560,10 +3552,6 @@ msgid ""
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"\n"
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"If unsure, leave this unchecked."
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msgstr ""
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"Verbeterd prestaties, maar kan grafische glitches veroorzaken in spellen die "
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"afhankelijk zijn van juiste mist emulatie. \n"
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"\n"
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"In geval van twijfel leeg laten."
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:97
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#: Source/Core/DolphinWX/Src/WiimoteConfigDiag.cpp:100
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@@ -4614,7 +4602,6 @@ msgstr ""
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"Als je nog steeds twijfelt, gebruik de hoogste resolutie die voor jou werkt."
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:70
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#, fuzzy
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msgid ""
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"Selects what graphics API to use internally.\n"
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"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
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@@ -4623,15 +4610,8 @@ msgid ""
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"\n"
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"If unsure, use Direct3D 11."
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msgstr ""
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"Selecteer de intern te gebruiken grafische API.\n"
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"Direct3D 9 is meestal de snelste. OpenGL is echter nauwkeuriger. Direct3D 11 "
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"zit ergens tussenin.\n"
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"Let erop dat de Direct3D backends alleen op Windows beschikbaar zijn.\n"
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"\n"
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"In geval van twijfel gebruik Direct3D 9."
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#: Source/Core/DolphinWX/Src/VideoConfigDiag.cpp:72
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#, fuzzy
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msgid ""
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"Selects what graphics API to use internally.\n"
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"Direct3D 9 usually is the fastest one. OpenGL is more accurate though. "
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@@ -4640,12 +4620,6 @@ msgid ""
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"\n"
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"If unsure, use OpenGL."
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msgstr ""
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"Selecteer de intern te gebruiken grafische API.\n"
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"Direct3D 9 is meestal de snelste. OpenGL is echter nauwkeuriger. Direct3D 11 "
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"zit ergens tussenin.\n"
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"Let erop dat de Direct3D backends alleen op Windows beschikbaar zijn.\n"
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"\n"
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"In geval van twijfel gebruik Direct3D 9."
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#: Source/Core/DolphinWX/Src/NetWindow.cpp:288
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msgid "Send"
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@@ -5878,13 +5852,10 @@ msgid ""
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msgstr ""
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#: Source/Core/Core/Src/DSP/DSPCore.cpp:116
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#, fuzzy
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msgid ""
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"You are using an old free DSP ROM made by the Dolphin Team.\n"
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"Only games using the Zelda UCode will work correctly.\n"
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msgstr ""
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"Je maakt gebruik van gratis dsp roms gemaakt door het Dolphin Team.\\n\n"
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"Alleen Zelda ucode spellen zullen hier goed mee werken.\\n\n"
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#: Source/Core/DolphinWX/Src/FrameAui.cpp:73
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msgid "You can't close panes that have pages in them."
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@@ -5911,15 +5882,11 @@ msgid "You must restart Dolphin in order for the change to take effect."
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msgstr "Je moet Dolphin herstarten voordat deze optie effect zal hebben."
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#: Source/Core/Core/Src/DSP/DSPCore.cpp:109
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#, fuzzy
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msgid ""
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"Your DSP ROMs have incorrect hashes.\n"
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"Would you like to stop now to fix the problem?\n"
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"If you select \"No\", audio might be garbled."
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msgstr ""
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"%s heeft een incorrecte hashcode.\n"
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"Wil je nu stoppen om het probleem op te lossen?\n"
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"Als je \"Nee\" selecteert, zal het geluid vervormd klinken."
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#: Source/Core/Core/Src/CoreParameter.cpp:176
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msgid ""
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@@ -6037,33 +6004,3 @@ msgstr "zDichtbij correctie:"
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#: Source/Core/DolphinWX/Src/InputConfigDiag.cpp:493
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msgid "| OR"
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msgstr "| OF"
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#~ msgid "%i connected"
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#~ msgstr "%i verbonden"
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#~ msgid "Alternate Wiimote Timing"
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#~ msgstr "Alternatieve Wiimote Timing"
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#~ msgid ""
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#~ "Mutes the Wiimote speaker. Fixes random disconnections on real wiimotes. "
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#~ "No effect on emulated wiimotes."
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#~ msgstr ""
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#~ "Dempt de Wiimote speaker. Fixt willekeurige loskoppelingen van echte "
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#~ "wiimotes. Heeft geen effect op geëmuleerde wiimotes."
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#~ msgid "Pair Up"
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#~ msgstr "Verbinden"
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#~ msgid "Reconnect Wiimote Confirm"
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#~ msgstr "Bevestig herverbinding van Wiimote "
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#~ msgid ""
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#~ "Wiimote %i has been disconnected by system.\n"
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#~ "Maybe this game doesn't support multi-wiimote,\n"
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#~ "or maybe it is due to idle time out or other reason.\n"
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#~ "Do you want to reconnect immediately?"
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#~ msgstr ""
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#~ "Wiimote %i is losgekoppeld door het systeem.\n"
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#~ "Wellicht ondersteunt dit spel geen multi-Wiimote,\n"
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#~ "of misschien is het te wijten aan een time-out of een andere reden.\n"
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#~ "Wilt u meteen opnieuw verbinden?"
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