move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here should give a small speedup in dx11 efb2tex
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@@ -163,13 +163,9 @@ void FramebufferManagerBase::CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHe
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// keep stale XFB data from being used
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ReplaceVirtualXFB();
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g_renderer->ResetAPIState(); // reset any game specific settings
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// Copy EFB data to XFB and restore render target again
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vxfb->xfbSource->CopyEFB(Gamma);
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g_renderer->RestoreAPIState();
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}
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FramebufferManagerBase::VirtualXFBListType::iterator FramebufferManagerBase::FindVirtualXFB(u32 xfbAddr, u32 width, u32 height)
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