Stub out glGetError() calls from the release build of the OpenGL plug-in (found by ector, code by LordMark). Gives a speed-up in the OpenGL plug-in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6039 8ced0084-cf51-0410-be5f-012b33b47a6e
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Vendored
+2
-2
@@ -975,11 +975,11 @@ unsigned int
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void check_for_GL_errors( const char *calling_location )
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{
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/* check for errors */
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GLenum err_code = glGetError();
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GLenum err_code = GL_REPORT_ERROR();
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while( GL_NO_ERROR != err_code )
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{
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printf( "OpenGL Error @ %s: %i", calling_location, err_code );
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err_code = glGetError();
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err_code = GL_REPORT_ERROR();
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}
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}
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#else
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