Kill off some silly casting in the FifoPlayer.

Also makes more sense conceptually, since it's not like we'll ever have negative frames.
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Lioncash committed 2014-02-14 22:07:12 -05:00
1 parent 8e5067500b
commit c78faafeae
5 files changed
+15 -15

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@@ -64,8 +64,8 @@ public:
u32 *GetXFRegs() { return m_XFRegs; }
void AddFrame(const FifoFrameInfo &frameInfo);
const FifoFrameInfo &GetFrame(int frame) const { return m_Frames[frame]; }
int GetFrameCount() { return (int)m_Frames.size(); }
const FifoFrameInfo &GetFrame(size_t frame) const { return m_Frames[frame]; }
size_t GetFrameCount() { return m_Frames.size(); }
bool Save(const char *filename);