Kill off some silly casting in the FifoPlayer.
Also makes more sense conceptually, since it's not like we'll ever have negative frames.
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@@ -64,8 +64,8 @@ public:
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u32 *GetXFRegs() { return m_XFRegs; }
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void AddFrame(const FifoFrameInfo &frameInfo);
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const FifoFrameInfo &GetFrame(int frame) const { return m_Frames[frame]; }
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int GetFrameCount() { return (int)m_Frames.size(); }
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const FifoFrameInfo &GetFrame(size_t frame) const { return m_Frames[frame]; }
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size_t GetFrameCount() { return m_Frames.size(); }
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bool Save(const char *filename);
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