Remove filename option from achievement manager load

The only option that was currently using this was a pass-by-executable that wouldn't hash correctly anyways.
This commit is contained in:
LillyJadeKatrin committed 2025-05-01 07:54:12 -04:00
1 parent 999c7aed98
commit c796691d00
4 files changed
+18 -24

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@@ -597,8 +597,6 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
SetupGCMemory(system, guard);
}
AchievementManager::GetInstance().LoadGame(executable.path, nullptr);
if (!executable.reader->LoadIntoMemory(system))
{
PanicAlertFmtT("Failed to load the executable to memory.");