Remove filename option from achievement manager load
The only option that was currently using this was a pass-by-executable that wouldn't hash correctly anyways.
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@@ -597,8 +597,6 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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SetupGCMemory(system, guard);
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}
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AchievementManager::GetInstance().LoadGame(executable.path, nullptr);
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if (!executable.reader->LoadIntoMemory(system))
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{
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PanicAlertFmtT("Failed to load the executable to memory.");
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