Reuse the IOS code for WAD installation
* Less code and logic duplication. * Fixes a bug with the data dir not being created, steps being done in the wrong order.
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@@ -59,12 +59,14 @@
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<ClCompile Include="USBUtils.cpp">
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<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
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</ClCompile>
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<ClCompile Include="WiiUtils.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="CommandLineParse.h" />
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<ClInclude Include="UICommon.h" />
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<ClInclude Include="Disassembler.h" />
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<ClInclude Include="USBUtils.h" />
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<ClInclude Include="WiiUtils.h" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
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@@ -74,4 +76,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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