Reuse the IOS code for WAD installation

* Less code and logic duplication.

* Fixes a bug with the data dir not being created, steps being done in
  the wrong order.
This commit is contained in:
Léo Lam
2017-05-14 15:30:42 +02:00
parent afcda22da9
commit c8bffb0153
8 changed files with 87 additions and 75 deletions
+3 -1
View File
@@ -59,12 +59,14 @@
<ClCompile Include="USBUtils.cpp">
<DisableSpecificWarnings>4200;%(DisableSpecificWarnings)</DisableSpecificWarnings>
</ClCompile>
<ClCompile Include="WiiUtils.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="CommandLineParse.h" />
<ClInclude Include="UICommon.h" />
<ClInclude Include="Disassembler.h" />
<ClInclude Include="USBUtils.h" />
<ClInclude Include="WiiUtils.h" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="$(ExternalsDir)cpp-optparse\cpp-optparse.vcxproj">
@@ -74,4 +76,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>