Use linear sampling in ScaleByHalf mode.
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@@ -191,7 +191,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u32 dstAddr, unsigned int dstFo
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else if (!TextureCache::Find(addr, hash))
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TextureCache::MakeRangeDynamic(addr, (u32)encoded_size);
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this->hash = hash;
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this->hash = 0;
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}
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}
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