Started backport of features from OpenGL to D3D plugins (no visible effects yet). Some minor cleanup and checks. Deleted unnecessary file from SVN.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@9 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -233,7 +233,12 @@ LONG NTAPI Handler(PEXCEPTION_POINTERS pPtrs)
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//Figure out what address was hit
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DWORD_PTR badAddress = (DWORD_PTR)pPtrs->ExceptionRecord->ExceptionInformation[1];
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//TODO: First examine the address, make sure it's within the emulated memory space
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if (badAddress < memspaceBottom) {
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PanicAlert("Exception handler - access below memory space. %08x%08x",
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badAddress >> 32, badAddress);
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}
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u32 emAddress = (u32)(badAddress - memspaceBottom);
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//Now we have the emulated address.
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//_assert_msg_(DYNA_REC,0,"MT : %08x",emAddress);
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