D3D: Replaced shader-based depth range remap with viewport

This fixes UI rendering in some games mentioned in https://code.google.com/p/dolphin-emu/issues/detail?id=7785
This commit is contained in:
Yuriy O'Donnell
2014-11-29 11:11:28 +01:00
parent d4125231f3
commit cc2227fbc3
2 changed files with 3 additions and 3 deletions
+2 -2
View File
@@ -487,8 +487,8 @@ void Renderer::SetViewport()
// Some games set invalid values for z-min and z-max so fix them to the max and min allowed and let the shaders do this work
D3D11_VIEWPORT vp = CD3D11_VIEWPORT(X, Y, Wd, Ht,
0.f, // (xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f;
1.f); // xfmem.viewport.farZ / 16777216.0f;
(xfmem.viewport.farZ - xfmem.viewport.zRange) / 16777216.0f,
xfmem.viewport.farZ / 16777216.0f);
D3D::context->RSSetViewports(1, &vp);
}