Fixes games that use the MMU to page in code(Rogue Leader).
The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information. This would cause us to compile the previous blocks instructions in prior to the exception exit.
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@@ -124,6 +124,9 @@ struct CodeBlock
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// Are we a broken block?
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bool m_broken;
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// Did we have a memory_exception?
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bool m_memory_exception;
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};
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class PPCAnalyzer
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