Fixes games that use the MMU to page in code(Rogue Leader).

The issue was that on memory exception we wouldn't call in to PPCAnalyst and our code_block would retain the previous blocks information.
This would cause us to compile the previous blocks instructions in prior to the exception exit.
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Ryan Houdek committed 2014-05-09 09:10:45 -05:00
1 parent b4e1ac5f08
commit cdec575bef
6 files changed
+31 -73

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@@ -124,6 +124,9 @@ struct CodeBlock
// Are we a broken block?
bool m_broken;
// Did we have a memory_exception?
bool m_memory_exception;
};
class PPCAnalyzer