Automatic translation resources sync with Transifex
This commit is contained in:
+76
-73
@@ -32,8 +32,8 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Dolphin Emulator\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2017-01-14 18:42+0100\n"
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"PO-Revision-Date: 2017-01-14 17:42+0000\n"
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"POT-Creation-Date: 2017-01-21 12:22+0100\n"
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"PO-Revision-Date: 2017-01-21 11:22+0000\n"
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"Last-Translator: JosJuice\n"
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"Language-Team: German (http://www.transifex.com/delroth/dolphin-emu/language/"
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"de/)\n"
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@@ -229,7 +229,7 @@ msgstr ""
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"%s konnte nicht als Memory Card geladen werden.\n"
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"Die Dateigröße ist für eine Memory Card zu klein (0x%x bytes)"
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#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:182
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#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:183
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#, c-format
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msgid ""
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"%s is not a directory, failed to move to *.original.\n"
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@@ -239,7 +239,7 @@ msgstr ""
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"Überprüfe deine Schreibberechtigungen oder verschiebe die Datei nach "
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"außerhalb von Dolphin"
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#: Source/Core/Core/HW/EXI_DeviceMemoryCard.cpp:176
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#: Source/Core/Core/HW/EXI/EXI_DeviceMemoryCard.cpp:177
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#, c-format
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msgid "%s was not a directory, moved to *.original"
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msgstr "%s war kein Verzeichnis, verschoben nach *.original"
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@@ -419,7 +419,7 @@ msgstr "&JIT"
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#: Source/Core/DolphinWX/MainMenuBar.cpp:346
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msgid "&JIT Block Linking Off"
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msgstr ""
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msgstr "&JIT Blockverbindung Aus"
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#: Source/Core/DolphinWX/MainMenuBar.cpp:370
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msgid "&JIT FloatingPoint Off"
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@@ -499,7 +499,7 @@ msgstr "&Optionen"
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#: Source/Core/DolphinWX/MainMenuBar.cpp:463
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msgid "&Patch HLE Functions"
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msgstr ""
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msgstr "&HLE Funktionen patchen"
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#: Source/Core/DolphinWX/MainMenuBar.cpp:516
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msgid "&Pause"
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@@ -532,7 +532,7 @@ msgstr "Aktualisie&ren"
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#: Source/Core/DolphinWX/MainMenuBar.cpp:84
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msgid "&Refresh Game List"
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msgstr ""
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msgstr "&Spieleliste aktualisieren"
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#: Source/Core/DolphinWX/MainMenuBar.cpp:304
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msgid "&Registers"
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@@ -946,7 +946,7 @@ msgstr "Speicher&haltepunkt hinzufügen"
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#. i18n: This kind of "watch" is used for watching emulated memory.
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#. It's not related to timekeeping devices.
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:255
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:316
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#: Source/Core/DolphinWX/Debugger/RegisterView.cpp:488
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msgid "Add to &watch"
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msgstr "Zur Über&wachung hinzufügen"
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@@ -1127,7 +1127,7 @@ msgstr "Controller-Ports zuweisen"
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msgid "At least one pane must remain open."
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msgstr "Mindestens eine Palette muss geöffnet bleiben."
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:272
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#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:277
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msgid "Attempted to load a state. Bluetooth will likely be broken now."
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msgstr ""
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"Es wurde versucht, ein Spielstand zu laden. Bluetooth wird jetzt "
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@@ -1295,7 +1295,7 @@ msgstr "Blau links"
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msgid "Blue Right"
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msgstr "Blau rechts"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_stub.cpp:17
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#: Source/Core/Core/IOS/USB/Bluetooth/BTStub.cpp:23
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msgid ""
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"Bluetooth passthrough mode is enabled, but Dolphin was built without libusb. "
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"Passthrough mode cannot be used."
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@@ -1303,7 +1303,7 @@ msgstr ""
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"Bluetooth-Durchleitungsmodus ist aktiviert, aber Dolphin wurde ohne libusb "
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"gebaut. Durchleitungsmodus kann nicht verwendet werden."
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:136
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#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:142
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msgid ""
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"Bluetooth passthrough mode is enabled, but no usable Bluetooth USB device "
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"was found. Aborting."
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@@ -1456,7 +1456,7 @@ msgstr ""
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msgid "Callstack"
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msgstr "Aufrufstapel"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:1851
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#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:1787
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#, c-format
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msgid "Can't find Wii Remote by connection handle %02x"
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msgstr "Kann Wiimote bei Verbindungs-Handle %02x nicht finden"
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@@ -1631,21 +1631,21 @@ msgstr "Klassische Controller-Konfiguration"
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msgid "Clear"
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msgstr "Leeren"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:126
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:125
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msgid "Clear Pixel Shaders"
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msgstr "Leere Pixel-Shader"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:108
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:109
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:110
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msgid "Clear Screen"
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msgstr "Bildschirm löschen"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:113
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:114
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:115
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msgid "Clear Textures"
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msgstr "Texturen löschen"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:119
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:118
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msgid "Clear Vertex Shaders"
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msgstr "Leere Vertex-Shader"
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@@ -1892,7 +1892,7 @@ msgid "Copy"
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msgstr "Kopieren"
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#: Source/Core/DolphinWX/Debugger/CodeView.cpp:362
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:250
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:311
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msgid "Copy &address"
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msgstr "&Adresse kopieren"
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@@ -1905,7 +1905,7 @@ msgid "Copy &function"
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msgstr "&Funktion kopieren"
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#: Source/Core/DolphinWX/Debugger/CodeView.cpp:365
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:251
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:312
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msgid "Copy &hex"
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msgstr "&Hex kopieren"
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@@ -2161,7 +2161,7 @@ msgstr "Debug"
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msgid "Debug Only"
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msgstr "Nur Fehlersuche"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:177
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:175
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#: Source/Core/DolphinWX/Input/HotkeyInputConfigDiag.cpp:84
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#: Source/Core/DolphinWX/VideoConfigDiag.cpp:845
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msgid "Debugging"
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@@ -2509,8 +2509,8 @@ msgstr "Schlagzeugkonfiguration"
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msgid "Dummy"
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msgstr "Dummy"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:100
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:101
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:102
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msgid "Dump"
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msgstr "Dump"
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@@ -2581,10 +2581,6 @@ msgstr ""
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"\n"
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"Im Zweifel deaktiviert lassen."
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
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msgid "DumpList"
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msgstr "Dumpliste"
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#: Source/Core/DolphinWX/Cheats/ActionReplayCodesPanel.cpp:262
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msgid "Duplicate Bundled ActionReplay Code"
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msgstr "Dupliziere vorinstallierten Action Replay-Code"
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@@ -2603,7 +2599,7 @@ msgstr "&Beenden"
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msgid "EFB Cmd"
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msgstr "EFB-Bef"
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#: Source/Core/Core/HW/BBA-TAP/TAP_Win32.cpp:206
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#: Source/Core/Core/HW/EXI/BBA-TAP/TAP_Win32.cpp:206
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#, c-format
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msgid ""
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"ERROR: This version of Dolphin requires a TAP-Win32 driver that is at least "
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@@ -2981,7 +2977,7 @@ msgstr ""
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"Fehler: Nach \"%s\" wurde %d (0x%X), anstatt Save Marker %d (0x%X) gefunden. "
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"Spielstand laden wird abgebrochen..."
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#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:386
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#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:387
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msgid ""
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"Error: Trying to access Shift JIS fonts but they are not loaded. Games may "
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"not show fonts correctly, or crash."
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@@ -2990,7 +2986,7 @@ msgstr ""
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"nicht geladen. Das Spiel wird die Schriftarten vielleicht nicht anzeigen, "
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"oder abstürzen."
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#: Source/Core/Core/HW/EXI_DeviceIPL.cpp:381
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#: Source/Core/Core/HW/EXI/EXI_DeviceIPL.cpp:382
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msgid ""
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"Error: Trying to access Windows-1252 fonts but they are not loaded. Games "
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"may not show fonts correctly, or crash."
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@@ -3110,7 +3106,7 @@ msgstr "Extrahieren..."
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msgid "FIFO Player"
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msgstr "FIFO-Player"
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:259
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:320
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msgid "FP value"
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msgstr "FP-Wert"
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@@ -3126,11 +3122,11 @@ msgstr "Verbindungsaufbau fehlgeschlagen!"
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msgid "Failed to Connect!"
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msgstr "Verbindungsaufbau fehlgeschlagen!"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:531
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#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:534
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msgid "Failed to claim interface for BT passthrough"
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msgstr "Fehler beim Einfordern der Schnittstelle für BT-Durchleitung"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:526
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#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:529
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#, c-format
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msgid "Failed to detach kernel driver for BT passthrough: %s"
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msgstr "Fehler beim Lösen des Kernel-Treibers für BT-Durchleitung: %s"
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@@ -3161,7 +3157,7 @@ msgstr ""
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"Fehler beim öffnen des Ports. Läuft bereits eine andere Instanz des NetPlay-"
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"Servers?"
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_real.cpp:519
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#: Source/Core/Core/IOS/USB/Bluetooth/BTReal.cpp:522
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#, c-format
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msgid "Failed to open Bluetooth device: %s"
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msgstr "Fehler beim Öffnen des Bluetooth-Geräts: %s"
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@@ -3249,7 +3245,7 @@ msgstr ""
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msgid "Failed to read unique ID from disc image"
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msgstr "Fehler beim Lesen einer eindeutigen Kennung des Disc-Abbildes."
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#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:87
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#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:90
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msgid "Failed to write BT.DINF to SYSCONF"
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msgstr "Fehler beim Schreiben von BT.DINF nach SYSCONF"
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@@ -3396,7 +3392,7 @@ msgstr "Prüfsummen korrigieren"
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msgid "Flags"
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msgstr "Bitschalter"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:163
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:161
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msgid "Flow Control"
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msgstr "Ablaufsteuerung"
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@@ -3406,7 +3402,7 @@ msgstr "Leerung"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:63
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msgid "Fog Cmd"
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msgstr ""
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msgstr "Nebel-Bef"
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#: Source/Core/DolphinWX/VideoConfigDiag.cpp:441
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msgid "Force 16:9"
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@@ -3536,7 +3532,7 @@ msgstr "Verringere Einzelbildwiedergabegeschwindigkeit"
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msgid "Frame Advance Reset Speed"
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msgstr "Einzelbildwiedergabegeschwindigkeit zurücksetzen"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
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msgid "Frame Buffer"
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msgstr "Bildspeicher"
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@@ -3809,7 +3805,7 @@ msgstr "Allgemeines und Optionen"
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msgid "Generate a New Statistics Identity"
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msgstr "Neue Statistikidentität erzeugen"
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
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#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
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msgid "Geometry data"
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msgstr "Geometriedaten"
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@@ -3895,6 +3891,8 @@ msgid ""
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"Hash tap count is set to %d which is non-standard.\n"
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"You will need to edit the INI manually."
|
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msgstr ""
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"Der Hashtap-Zähler ist auf %d gesetzt, dies ist nicht standardgemäß. Du "
|
||||
"musst die INI manuell bearbeiten."
|
||||
|
||||
#: Source/Core/DolphinWX/NetPlay/MD5Dialog.cpp:94
|
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msgid "Hashes do not match."
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@@ -3916,7 +3914,7 @@ msgstr "Höhe"
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msgid "Help"
|
||||
msgstr "Hilfe"
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|
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#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:263
|
||||
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:324
|
||||
#: Source/Core/DolphinWX/Debugger/MemoryWindow.cpp:104
|
||||
msgid "Hex"
|
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msgstr "Hex"
|
||||
@@ -4003,14 +4001,14 @@ msgstr "Hybride Wiimote"
|
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msgid "ID"
|
||||
msgstr "Kennung"
|
||||
|
||||
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:673
|
||||
#: Source/Core/Core/IOS/ES/ES.cpp:798
|
||||
#, c-format
|
||||
msgid "IOCTL_ES_GETVIEWS: Tried to get data from an unknown ticket: %08x/%08x"
|
||||
msgstr ""
|
||||
"IOCTL_ES_GETVIEWS: Versucht Daten von einem unbekannten Ticket zu bekommen: "
|
||||
"%08x/%08x"
|
||||
|
||||
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:994
|
||||
#: Source/Core/Core/IOS/ES/ES.cpp:1095
|
||||
#, c-format
|
||||
msgid ""
|
||||
"IOCTL_ES_LAUNCH: Game tried to reload a title that is not available in your "
|
||||
@@ -4023,7 +4021,7 @@ msgstr ""
|
||||
"Titelkennung %016<PRIx64>.\n"
|
||||
"Dolphin wird sich jetzt wahrscheinlich aufhängen."
|
||||
|
||||
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:974
|
||||
#: Source/Core/Core/IOS/ES/ES.cpp:1075
|
||||
msgid "IOCTL_ES_LAUNCH: The DOL file is invalid!"
|
||||
msgstr "IOCTL_ES_LAUNCH: Die DOL-Datei ist ungültig!"
|
||||
|
||||
@@ -4962,6 +4960,9 @@ msgid ""
|
||||
"Must use Generate Symbol Map first! Recognise names of any standard library "
|
||||
"functions used in multiple games, by loading them from a .dsy file."
|
||||
msgstr ""
|
||||
"Symbolkarte erzeugen muss zuerst benutzt werden! Erkennt die Namen aller "
|
||||
"standardmäßigen Bibliotheksfunktionen, indem sie von einer .dsy-Datei "
|
||||
"geladen werden."
|
||||
|
||||
#: Source/Core/DolphinWX/FifoPlayerDlg.cpp:633
|
||||
msgid "NOTE: Stream size doesn't match actual data length\n"
|
||||
@@ -5179,18 +5180,18 @@ msgstr "Nicht alle Spieler besitzen das Spiel. Möchtest du trotzdem starten?"
|
||||
msgid "Not connected"
|
||||
msgstr "Nicht verbunden"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:253
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:258
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:263
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:268
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:273
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:278
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:283
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:288
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:302
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:313
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:319
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:324
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:251
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:256
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:261
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:266
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:271
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:276
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:281
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:286
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:300
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:311
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:317
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:322
|
||||
msgid "Not implemented"
|
||||
msgstr "Nicht implementiert"
|
||||
|
||||
@@ -5455,10 +5456,6 @@ msgstr "Pause am Filmende"
|
||||
msgid "Pause on Focus Lost"
|
||||
msgstr "Pausiert wenn der Fokus verloren wird"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:94
|
||||
msgid "PauseAtList"
|
||||
msgstr ""
|
||||
|
||||
#: Source/Core/DolphinWX/Config/InterfaceConfigPane.cpp:115
|
||||
msgid "Pauses the emulator when focus is taken away from the emulation window."
|
||||
msgstr ""
|
||||
@@ -5490,11 +5487,11 @@ msgid "Perspectives"
|
||||
msgstr "Perspektiven"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:51
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:133
|
||||
msgid "Pixel Shader"
|
||||
msgstr "Pixel-Shader"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:135
|
||||
msgid "Pixel Shader Constants"
|
||||
msgstr "Pixel-Shader-Konstanten"
|
||||
|
||||
@@ -6019,6 +6016,12 @@ msgid ""
|
||||
"rel files with code to memory, you may want to increase the limit to perhaps "
|
||||
"8 MB. That can be done in SymbolDB::SaveMap()."
|
||||
msgstr ""
|
||||
"Speichere den gesamten zerlegten Code. Dies kann einige Sekunden dauern und "
|
||||
"benötigt eventuell zwischen 50 und 100 MB Festplattenspeicher. Es wird nur "
|
||||
"Code gespeichert, der sich in den ersten 4 MB des Speichers befindet. Wenn "
|
||||
"du ein Spiel debuggst, das .rel-Dateien mit Code in den Speicher lädt, "
|
||||
"möchtest du vielleicht das Limit auf etwa 8 MB erhöhen. Dies kann in "
|
||||
"SymbolDB::SaveMap() gemacht werden."
|
||||
|
||||
#: Source/Core/DolphinWX/MainMenuBar.cpp:437
|
||||
msgid ""
|
||||
@@ -6832,7 +6835,7 @@ msgstr "Starte das Spiel direkt, anstatt nach dem Boot zu pausieren."
|
||||
msgid "State"
|
||||
msgstr "Status"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:144
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
|
||||
msgid "Statistics"
|
||||
msgstr "Statistiken"
|
||||
|
||||
@@ -7079,7 +7082,7 @@ msgstr "Tab"
|
||||
|
||||
#: Source/Core/DolphinWX/MainMenuBar.cpp:399
|
||||
msgid "Tab Split"
|
||||
msgstr ""
|
||||
msgstr "Nebeneinander öffnen"
|
||||
|
||||
#: Source/Core/Core/HW/WiimoteEmu/Attachment/Turntable.cpp:43
|
||||
msgid "Table Left"
|
||||
@@ -7122,7 +7125,7 @@ msgstr "Textur-Bef"
|
||||
msgid "Texture Format Overlay"
|
||||
msgstr "Texturenformat-Überlagerung"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:139
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:137
|
||||
msgid "Textures"
|
||||
msgstr "Texturen"
|
||||
|
||||
@@ -7298,7 +7301,7 @@ msgstr ""
|
||||
msgid "There is nothing to undo!"
|
||||
msgstr "Es gibt nichts zum rückgängig machen!"
|
||||
|
||||
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_es.cpp:607
|
||||
#: Source/Core/Core/IOS/ES/ES.cpp:734
|
||||
msgid ""
|
||||
"There must be a ticket for 00000001/00000002. Your NAND dump is probably "
|
||||
"incomplete."
|
||||
@@ -7448,7 +7451,7 @@ msgstr "Zu"
|
||||
msgid "Toggle &Breakpoint"
|
||||
msgstr "&Haltepunkt umschalten"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:256
|
||||
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:317
|
||||
msgid "Toggle &memory"
|
||||
msgstr "&Speicher umschalten"
|
||||
|
||||
@@ -7574,7 +7577,7 @@ msgstr ""
|
||||
msgid "Trying to read from invalid SYSCONF"
|
||||
msgstr "Versuchte eine ungültige SYSCONF zu lesen"
|
||||
|
||||
#: Source/Core/Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_emu.cpp:53
|
||||
#: Source/Core/Core/IOS/USB/Bluetooth/BTEmu.cpp:56
|
||||
msgid ""
|
||||
"Trying to read from invalid SYSCONF\n"
|
||||
"Wii Remote Bluetooth IDs are not available"
|
||||
@@ -7708,8 +7711,8 @@ msgstr "Hoch"
|
||||
msgid "Update"
|
||||
msgstr "Update"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:104
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:105
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:106
|
||||
msgid "Update Screen"
|
||||
msgstr "Bildschirm aktualisieren"
|
||||
|
||||
@@ -7837,20 +7840,20 @@ msgstr "Ausführlichkeit"
|
||||
msgid "Vertex Cmd"
|
||||
msgstr "Vertex-Bef"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:142
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:140
|
||||
msgid "Vertex Description"
|
||||
msgstr "Vertex-Beschreibung"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:143
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:141
|
||||
msgid "Vertex Matrices"
|
||||
msgstr "Vertex-Matrizen"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:52
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:134
|
||||
msgid "Vertex Shader"
|
||||
msgstr "Vertex-Shader"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:138
|
||||
#: Source/Core/DolphinWX/Debugger/DebuggerPanel.cpp:136
|
||||
msgid "Vertex Shader Constants"
|
||||
msgstr "Vertex-Shader-Konstanten"
|
||||
|
||||
@@ -7863,7 +7866,7 @@ msgstr "&Code ansehen"
|
||||
msgid "View &memory"
|
||||
msgstr "&Speicher ansehen"
|
||||
|
||||
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:264
|
||||
#: Source/Core/DolphinWX/Debugger/MemoryView.cpp:325
|
||||
msgid "View As:"
|
||||
msgstr "Ansicht als:"
|
||||
|
||||
@@ -7911,13 +7914,13 @@ msgstr "Lautloser Modus ein/ausschalten"
|
||||
msgid "Volume Up"
|
||||
msgstr "Lautstärke erhöhen"
|
||||
|
||||
#: Source/Core/DiscIO/NANDContentLoader.cpp:478
|
||||
#: Source/Core/DiscIO/NANDContentLoader.cpp:502
|
||||
#: Source/Core/DiscIO/NANDContentLoader.cpp:501
|
||||
#: Source/Core/DiscIO/NANDContentLoader.cpp:525
|
||||
#, c-format
|
||||
msgid "WAD installation failed: error creating %s"
|
||||
msgstr "WAD-Installation fehlgeschlagen: Konnte %s nicht erstellen"
|
||||
|
||||
#: Source/Core/DiscIO/NANDContentLoader.cpp:517
|
||||
#: Source/Core/DiscIO/NANDContentLoader.cpp:540
|
||||
msgid "WAD installation failed: error creating ticket"
|
||||
msgstr "WAD-Installation fehlgeschlagen: Fehler bei der Ticket-Erstellung"
|
||||
|
||||
|
||||
Reference in New Issue
Block a user