enabled using encrypted action replay codes, just put them in the gameini file, and they are decrypted when read. Note: the first line of a "real" AR code is a verification code, which dolphin's simulator currently missreads. I'm unsure whether to bypass the code by skipping it in ARDecrypt.cpp line 489, or think of some actual solution :p

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@985 8ced0084-cf51-0410-be5f-012b33b47a6e
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Shawn Hoffman committed 2008-10-28 05:55:34 +00:00
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@@ -46,4 +46,4 @@ void PatchEngine_LoadPatches(const char *gameID);
void PatchEngine_ApplyLoadPatches();
void PatchEngine_ApplyFramePatches();
void PatchEngine_ApplyARPatches();
#endif
#endif //_PATCHENGINE_H