Bit of cleanup. Clean up my massive hack in the ShaderManagerFiles. Almost feature parity with Nvidia CG now I think. Just need to do Alpha test with Dual source blending now.
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@@ -891,7 +891,8 @@ const char *GeneratePixelShaderCode(DSTALPHA_MODE dstAlphaMode, API_TYPE ApiType
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if(ApiType == API_GLSL)
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{
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if(DepthTextureEnable)
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WRITE(p, "gl_FragDepth = depth;\n");
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WRITE(p, "gl_FragDepth = depth;\n");
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WRITE(p, "gl_FragData[0] = ocol0;\n");
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}
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}
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