Unify the way of setting game ID, title ID, revision

The existing code from ConfigManager, ES and MIOS is merged
into a new set of functions called SetRunningGameMetadata.
This commit is contained in:
JosJuice
2017-03-09 15:34:14 +01:00
parent 883bec873f
commit ced1614cac
21 changed files with 126 additions and 117 deletions
@@ -177,7 +177,7 @@ void wxCheatsWindow::UpdateGUI()
m_gameini_default = parameters.LoadDefaultGameIni();
m_gameini_local = parameters.LoadLocalGameIni();
m_game_id = parameters.GetGameID();
m_game_revision = parameters.m_revision;
m_game_revision = parameters.GetRevision();
m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
Load_ARCodes();
Load_GeckoCodes();
@@ -232,7 +232,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
{
std::string dump_path =
File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strGameID + "/";
File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().GetGameID() + "/";
if (!File::CreateFullPath(dump_path))
return;