Unify the way of setting game ID, title ID, revision
The existing code from ConfigManager, ES and MIOS is merged into a new set of functions called SetRunningGameMetadata.
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@@ -177,7 +177,7 @@ void wxCheatsWindow::UpdateGUI()
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m_gameini_default = parameters.LoadDefaultGameIni();
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m_gameini_local = parameters.LoadLocalGameIni();
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m_game_id = parameters.GetGameID();
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m_game_revision = parameters.m_revision;
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m_game_revision = parameters.GetRevision();
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m_gameini_local_path = File::GetUserPath(D_GAMESETTINGS_IDX) + m_game_id + ".ini";
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Load_ARCodes();
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Load_GeckoCodes();
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@@ -232,7 +232,7 @@ void GFXDebuggerPanel::OnPauseAtNextFrameButton(wxCommandEvent& event)
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void GFXDebuggerPanel::OnDumpButton(wxCommandEvent& event)
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{
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std::string dump_path =
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File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().m_strGameID + "/";
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File::GetUserPath(D_DUMP_IDX) + "Debug/" + SConfig::GetInstance().GetGameID() + "/";
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if (!File::CreateFullPath(dump_path))
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return;
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