Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.

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Ryan Houdek authored and Sonicadvance1 committed 2012-10-09 23:37:52 -05:00
1 parent 081ad949ce
commit cf68cc0c61
7 files changed
+301 -70

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@@ -88,6 +88,8 @@ public:
static GLuint GetDepthMatrixProgram();
static bool SupportsBinding();
static void SetCurrentShader(GLuint Shader);
static void DisableShader();