Add support for GL_ARB_shading_language_420pack so we don't have to binding sampler locations. Also add support for GL_ARB_separate_shader_objects which doesn't currently work for some reason....investigating.
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@@ -88,6 +88,8 @@ public:
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static GLuint GetDepthMatrixProgram();
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static bool SupportsBinding();
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static void SetCurrentShader(GLuint Shader);
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static void DisableShader();
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