Implement Program shaders cache. Seems to reduce a small amount of stuttering when F-Zero starts. Did it because I can :|
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Sonicadvance1
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ef1e157786
commit
d012c75005
@@ -167,6 +167,7 @@ struct VideoConfig
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bool bSupportsGLSL;
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bool bSupportsGLSLBinding;
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bool bSupportsGLSLUBO;
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bool bSupportsGLSLCache;
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} backend_info;
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};
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