VideoCommon: Move shader cache filename generation to common

This commit is contained in:
Stenzek committed 2017-07-20 17:46:59 +10:00
1 parent 7c5bbafdd1
commit d01b0bf60f
9 files changed
+61 -51

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@@ -147,7 +147,8 @@ void StateTracker::ReloadPipelineUIDCache()
m_uid_cache.Close();
// UID caches don't contain any host state, so use a single uid cache per gameid.
std::string filename = g_object_cache->GetDiskCacheFileName("pipeline-uid", true, false);
std::string filename =
g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "PipelineUID", true, false);
if (g_ActiveConfig.bShaderCache)
{
PipelineInserter inserter(this);