VideoCommon: Move shader cache filename generation to common
This commit is contained in:
1 parent
7c5bbafdd1
commit
d01b0bf60f
9 files changed
+61
-51
No files matched your search
@@ -147,7 +147,8 @@ void StateTracker::ReloadPipelineUIDCache()
|
||||
m_uid_cache.Close();
|
||||
|
||||
// UID caches don't contain any host state, so use a single uid cache per gameid.
|
||||
std::string filename = g_object_cache->GetDiskCacheFileName("pipeline-uid", true, false);
|
||||
std::string filename =
|
||||
g_ActiveConfig.GetDiskCacheFileName(APIType::Vulkan, "PipelineUID", true, false);
|
||||
if (g_ActiveConfig.bShaderCache)
|
||||
{
|
||||
PipelineInserter inserter(this);
|
||||
|
||||
Reference in new issue
Block a user