Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6764 8ced0084-cf51-0410-be5f-012b33b47a6e
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donkopunchstania committed 2011-01-07 04:57:59 +00:00
1 parent 49b7da6445
commit d16357cd5c
21 files changed
+158 -43

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@@ -61,6 +61,7 @@ void VideoConfig::Load(const char *ini_file)
iniFile.Get("Settings", "UseXFB", &bUseXFB, 0);
iniFile.Get("Settings", "UseRealXFB", &bUseRealXFB, 0);
iniFile.Get("Settings", "UseNativeMips", &bUseNativeMips, true);
iniFile.Get("Settings", "AdjustWindowSize", &bAdjustWindowSize, false);
iniFile.Get("Settings", "SafeTextureCache", &bSafeTextureCache, false); // Settings
//Safe texture cache params
@@ -179,6 +180,7 @@ void VideoConfig::Save(const char *ini_file)
iniFile.Set("Settings", "UseXFB", bUseXFB);
iniFile.Set("Settings", "UseRealXFB", bUseRealXFB);
iniFile.Set("Settings", "UseNativeMips", bUseNativeMips);
iniFile.Set("Settings", "AdjustWindowSize", bAdjustWindowSize);
iniFile.Set("Settings", "SafeTextureCache", bSafeTextureCache);
//safe texture cache params