DSPLLE + 2 small fixes, many GC AX games are almost perfect (sound wise, ex. Super Monkey Ball 1/2), if PC is fast enough (3GHz C2D+), Zelda type games too slow to be testable

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4340 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Marko Pusljar committed 2009-09-28 16:39:29 +00:00
1 parent 0032d2746f
commit d1f0294053
4 files changed
+63 -9

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@@ -201,7 +201,7 @@ void Enumerate()
a.supports_resz = D3D_OK == D3D->CheckDeviceFormat(
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_RESZ);
a.supports_resz = D3D_OK == D3D->CheckDeviceFormat(
a.supports_null = D3D_OK == D3D->CheckDeviceFormat(
i, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
D3DUSAGE_DEPTHSTENCIL, D3DRTYPE_TEXTURE, FOURCC_NULL);