Make GUI strings more consistent
Most of the changes I've made here were because of small differences between DolphinWX and DolphinQt2.
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@@ -52,7 +52,7 @@ void AdvancedConfigPane::InitializeGUI()
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"WARNING: Changing this from the default (100%) "
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"can and will break games and cause glitches. "
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"Do so at your own risk. Please do not report "
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"bugs that occur with a non-default clock. "));
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"bugs that occur with a non-default clock."));
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wxStaticText* const custom_rtc_description = new wxStaticText(
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this, wxID_ANY,
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@@ -36,7 +36,7 @@ void AudioConfigPane::InitializeGUI()
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m_dsp_engine_strings.Add(_("DSP LLE Interpreter (slow)"));
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m_dsp_engine_radiobox =
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new wxRadioBox(this, wxID_ANY, _("DSP Emulator Engine"), wxDefaultPosition, wxDefaultSize,
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new wxRadioBox(this, wxID_ANY, _("DSP Emulation Engine"), wxDefaultPosition, wxDefaultSize,
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m_dsp_engine_strings, 0, wxRA_SPECIFY_ROWS);
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m_dpl2_decoder_checkbox = new wxCheckBox(this, wxID_ANY, _("Dolby Pro Logic II Decoder"));
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m_volume_slider = new DolphinSlider(this, wxID_ANY, 0, 0, 100, wxDefaultPosition, wxDefaultSize,
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