fix small dx9 slowdown
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@@ -85,7 +85,7 @@ void PixelShaderManager::Shutdown()
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void PixelShaderManager::SetConstants()
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{
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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for (int i = 0; i < 2; ++i)
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{
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@@ -184,7 +184,7 @@ void VertexShaderManager::Dirty()
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// TODO: A cleaner way to control the matricies without making a mess in the parameters field
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void VertexShaderManager::SetConstants()
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{
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if (!g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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if (g_ActiveConfig.backend_info.APIType == API_OPENGL && !g_ActiveConfig.backend_info.bSupportsGLSLUBO)
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Dirty();
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if (nTransformMatricesChanged[0] >= 0)
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{
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