Config: Port remaining Interface settings to new config system.
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@@ -16,7 +16,7 @@
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "Core/ConfigManager.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/IOS/ES/Formats.h"
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#include "DiscIO/Enums.h"
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@@ -97,7 +97,7 @@ const std::string& TitleDatabase::GetTitleName(const std::string& gametdb_id,
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if (it != m_user_title_map.end())
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return it->second;
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if (!SConfig::GetInstance().m_use_builtin_title_database)
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if (!Config::Get(Config::MAIN_USE_BUILT_IN_TITLE_DATABASE))
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return EMPTY_STRING;
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const Map& map = *m_title_maps.at(language);
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