D3D-TextureEncoder: Remove TCache::Entry usage

This commit is contained in:
degasus committed 2015-11-15 11:59:52 +01:00
1 parent 71b22702a1
commit d7d8704353
3 files changed
+13 -13

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@@ -240,7 +240,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
if (g_ActiveConfig.bSkipEFBCopyToRam)
this->Zero(dst);
else
g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
g_encoder->Encode(dst, format, native_width, BytesPerRow(), NumBlocksY(), memory_stride, srcFormat, srcRect, isIntensity, scaleByHalf);
}
const char palette_shader[] =