D3D-TextureEncoder: Remove TCache::Entry usage
This commit is contained in:
1 parent
71b22702a1
commit
d7d8704353
3 files changed
+13
-13
No files matched your search
@@ -240,7 +240,7 @@ void TextureCache::TCacheEntry::FromRenderTarget(u8* dst, unsigned int dstFormat
|
||||
if (g_ActiveConfig.bSkipEFBCopyToRam)
|
||||
this->Zero(dst);
|
||||
else
|
||||
g_encoder->Encode(dst, this, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
g_encoder->Encode(dst, format, native_width, BytesPerRow(), NumBlocksY(), memory_stride, srcFormat, srcRect, isIntensity, scaleByHalf);
|
||||
}
|
||||
|
||||
const char palette_shader[] =
|
||||
|
||||
Reference in new issue
Block a user