Merge pull request #3588 from Aestek/feature/improve-netplay-dialog

Improve netplay UX
This commit is contained in:
Pierre Bourdon authored and GitHub committed 2016-07-26 02:12:22 +02:00
commit d7de39ebbe
13 files changed
+453 -181

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+34 -27
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@@ -27,6 +27,8 @@
#include "Core/Movie.h"
#include "Core/NetPlayClient.h"
#include "InputCommon/GCAdapter.h"
#include "VideoCommon/OnScreenDisplay.h"
#include "VideoCommon/VideoConfig.h"
static std::mutex crit_netplay_client;
static NetPlayClient* netplay_client = nullptr;
@@ -351,6 +353,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> size;
m_target_buffer_size = size;
m_dialog->OnPadBufferChanged(size);
}
break;
@@ -428,17 +431,10 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
break;
case NP_MSG_STOP_GAME:
{
m_dialog->OnMsgStopGame();
}
break;
case NP_MSG_DISABLE_GAME:
{
PanicAlertT("Other client disconnected while game is running!! NetPlay is disabled. You must "
"manually stop the game.");
m_is_running.store(false);
NetPlay_Disable();
StopGame();
m_dialog->OnMsgStopGame();
}
break;
@@ -466,6 +462,7 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
packet >> player.ping;
}
DisplayPlayersPing();
m_dialog->Update();
}
break;
@@ -476,18 +473,15 @@ unsigned int NetPlayClient::OnData(sf::Packet& packet)
u32 frame;
packet >> pid_to_blame;
packet >> frame;
const char* blame_str = "";
const char* blame_name = "";
std::string player = "??";
std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
if (pid_to_blame != -1)
{
auto it = m_players.find(pid_to_blame);
blame_str = " from player ";
blame_name = it != m_players.end() ? it->second.name.c_str() : "??";
if (it != m_players.end())
player = it->second.name;
}
m_dialog->AppendChat(StringFromFormat("/!\\ Possible desync detected%s%s on frame %u",
blame_str, blame_name, frame));
m_dialog->OnDesync(frame, player);
}
break;
@@ -571,6 +565,24 @@ void NetPlayClient::Send(sf::Packet& packet)
enet_peer_send(m_server, 0, epac);
}
void NetPlayClient::DisplayPlayersPing()
{
if (!g_ActiveConfig.bShowNetPlayPing)
return;
OSD::AddTypedMessage(OSD::MessageType::NetPlayPing,
StringFromFormat("Ping: %u", GetPlayersMaxPing()), OSD::Duration::SHORT,
OSD::Color::CYAN);
}
u32 NetPlayClient::GetPlayersMaxPing() const
{
return std::max_element(
m_players.begin(), m_players.end(),
[](const auto& a, const auto& b) { return a.second.ping < b.second.ping; })
->second.ping;
}
void NetPlayClient::Disconnect()
{
ENetEvent netEvent;
@@ -636,13 +648,11 @@ void NetPlayClient::ThreadFunc()
enet_packet_destroy(netEvent.packet);
break;
case ENET_EVENT_TYPE_DISCONNECT:
m_is_running.store(false);
NetPlay_Disable();
m_dialog->AppendChat("< LOST CONNECTION TO SERVER >");
PanicAlertT("Lost connection to server!");
m_do_loop.store(false);
m_dialog->OnConnectionLost();
if (m_is_running.load())
StopGame();
netEvent.peer->data = nullptr;
break;
default:
break;
@@ -786,8 +796,6 @@ bool NetPlayClient::StartGame(const std::string& path)
return false;
}
m_dialog->AppendChat(" -- STARTING GAME -- ");
m_timebase_frame = 0;
m_is_running.store(true);
@@ -895,6 +903,7 @@ void NetPlayClient::OnTraversalStateChanged()
m_traversal_client->m_State == TraversalClient::Failure)
{
Disconnect();
m_dialog->OnTraversalError(m_traversal_client->m_FailureReason);
}
}
@@ -1080,8 +1089,6 @@ bool NetPlayClient::StopGame()
return false;
}
m_dialog->AppendChat(" -- STOPPING GAME -- ");
m_is_running.store(false);
NetPlay_Disable();
+6
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@@ -32,6 +32,10 @@ public:
virtual void OnMsgChangeGame(const std::string& filename) = 0;
virtual void OnMsgStartGame() = 0;
virtual void OnMsgStopGame() = 0;
virtual void OnPadBufferChanged(u32 buffer) = 0;
virtual void OnDesync(u32 frame, const std::string& player) = 0;
virtual void OnConnectionLost() = 0;
virtual void OnTraversalError(int error) = 0;
virtual bool IsRecording() = 0;
virtual std::string FindGame(const std::string& game) = 0;
virtual void ShowMD5Dialog(const std::string& file_identifier) = 0;
@@ -157,6 +161,8 @@ private:
void Disconnect();
bool Connect();
void ComputeMD5(const std::string& file_identifier);
void DisplayPlayersPing();
u32 GetPlayersMaxPing() const;
bool m_is_connected = false;
ConnectionState m_connection_state = ConnectionState::Failure;
+10 -16
View File
@@ -350,15 +350,13 @@ unsigned int NetPlayServer::OnDisconnect(Client& player)
{
if (mapping == pid && pid != 1)
{
PanicAlertT("Client disconnect while game is running!! NetPlay is disabled. You must "
"manually stop the game.");
std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
m_is_running = false;
sf::Packet spac;
spac << (MessageId)NP_MSG_DISABLE_GAME;
// this thread doesn't need players lock
SendToClients(spac, 1);
SendToClients(spac, -1);
break;
}
}
@@ -636,19 +634,15 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
}))
{
int pid_to_blame = -1;
if (timebases.size() > 2)
for (auto pair : timebases)
{
for (auto pair : timebases)
if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
return other.first == pair.first || other.second != pair.second;
}))
{
if (std::all_of(timebases.begin(), timebases.end(),
[&](std::pair<PlayerId, u64> other) {
return other.first == pair.first || other.second != pair.second;
}))
{
// we are the only outlier
pid_to_blame = pair.first;
break;
}
// we are the only outlier
pid_to_blame = pair.first;
break;
}
}
@@ -720,8 +714,8 @@ unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
void NetPlayServer::OnTraversalStateChanged()
{
if (m_dialog)
m_dialog->Update();
if (m_dialog && m_traversal_client->m_State == TraversalClient::Failure)
m_dialog->OnTraversalError(m_traversal_client->m_FailureReason);
}
// called from ---GUI--- thread