VideoCommon: rename GameTextureAsset into TextureAsset and make it only contain CustomTextureData. Move validation and load logic to individual functions
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@@ -10,7 +10,6 @@ add_library(videocommon
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AbstractTexture.h
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Assets/CustomAsset.cpp
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Assets/CustomAsset.h
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Assets/CustomAssetLibrary.cpp
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Assets/CustomAssetLibrary.h
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Assets/CustomAssetLoader.cpp
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Assets/CustomAssetLoader.h
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@@ -26,6 +25,8 @@ add_library(videocommon
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Assets/ShaderAsset.h
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Assets/TextureAsset.cpp
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Assets/TextureAsset.h
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Assets/TextureAssetUtils.cpp
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Assets/TextureAssetUtils.h
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Assets/Types.h
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AsyncRequests.cpp
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AsyncRequests.h
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