New "TAS Input" feature for precise joystick inputs. The feature is still a work in progress, but is functional. Currently overwrites any joystick/keyboard analog inputs and does so for all controllers.
Renamed OnFrame.cpp/h to a more accurate Movie.cpp/h. Made some small changes that may improve movie synchronization. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7620 8ced0084-cf51-0410-be5f-012b33b47a6e
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@@ -274,6 +274,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Src\TASInputDlg.cpp" />
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<ClCompile Include="Src\UDPConfigDiag.cpp" />
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<ClCompile Include="Src\VideoConfigDiag.cpp" />
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<ClCompile Include="Src\WiimoteConfigDiag.cpp" />
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@@ -320,6 +321,7 @@ xcopy "$(SolutionDir)..\Externals\SDL\$(PlatformName)\*.dll" "$(TargetDir)" /e /
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<ClInclude Include="Src\Debugger\RegisterView.h" />
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<ClInclude Include="Src\Debugger\RegisterWindow.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\TASInputDlg.h" />
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<ClInclude Include="Src\UDPConfigDiag.h" />
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<ClInclude Include="Src\VideoConfigDiag.h" />
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<ClInclude Include="Src\WiimoteConfigDiag.h" />
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