NetPlay: Implement chunked data transfer
This sends arbitrary packets in chunks to be reassembled at the other end, allowing large data transfers to be speed-limited and interleaved with other packets being sent. It also enables tracking the progress of large data transfers.
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@@ -141,6 +141,7 @@
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<QtMoc Include="Settings\WiiPane.h" />
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<QtMoc Include="MainWindow.h" />
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<QtMoc Include="MenuBar.h" />
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<QtMoc Include="NetPlay\ChunkedProgressDialog.h" />
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<QtMoc Include="NetPlay\GameListDialog.h" />
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<QtMoc Include="NetPlay\MD5Dialog.h" />
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<QtMoc Include="NetPlay\NetPlayDialog.h" />
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@@ -174,6 +175,7 @@
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<ClCompile Include="$(QtMocOutPrefix)CheatCodeEditor.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CheatWarningWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CheatsManager.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ChunkedProgressDialog.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CodeViewWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)CodeWidget.cpp" />
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<ClCompile Include="$(QtMocOutPrefix)ControllersWindow.cpp" />
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@@ -350,6 +352,7 @@
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<ClCompile Include="Main.cpp" />
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<ClCompile Include="MainWindow.cpp" />
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<ClCompile Include="MenuBar.cpp" />
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<ClCompile Include="NetPlay\ChunkedProgressDialog.cpp" />
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<ClCompile Include="NetPlay\GameListDialog.cpp" />
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<ClCompile Include="NetPlay\MD5Dialog.cpp" />
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<ClCompile Include="NetPlay\NetPlayDialog.cpp" />
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