VideoCommon: Header cleanup
Also remedies places where the video backends and core rely on things being indirectly included.
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98 files changed
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@@ -23,8 +23,8 @@
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#include <string>
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#include <vector>
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/SysConf.h"
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#include "Core/BootManager.h"
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@@ -37,8 +37,6 @@
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#include "Core/HW/SI.h"
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#include "Core/HW/Sram.h"
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#include "Core/HW/WiimoteReal/WiimoteReal.h"
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#include "DiscIO/Volume.h"
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#include "DiscIO/VolumeCreator.h"
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#include "VideoCommon/VideoBackendBase.h"
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namespace BootManager
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@@ -12,7 +12,6 @@
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#include "Common/Hash.h"
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#include "Common/NandPaths.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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@@ -29,13 +28,12 @@
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#include "Core/HW/Wiimote.h"
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#include "Core/HW/WiimoteEmu/WiimoteEmu.h"
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#include "Core/HW/WiimoteEmu/WiimoteHid.h"
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#include "Core/HW/WiimoteEmu/Attachment/Classic.h"
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#include "Core/HW/WiimoteEmu/Attachment/Nunchuk.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_WiiMote.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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// The chunk to allocate movie data in multiples of.
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@@ -10,8 +10,10 @@
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#include <vector>
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#include <lzo/lzo1x.h>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/FileUtil.h"
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#include "Common/MsgHandler.h"
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#include "Common/ScopeGuard.h"
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#include "Common/StringUtil.h"
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