Starlet: keep a matched alarm's timer cause until HW_ALARM is rewritten
A console run (StarOS M3C gate H1, 2026-10-16) acknowledged the timer through HW_ARMIRQFLAG before rewriting HW_ALARM, tens of microseconds after the match, and read the cause still set. MINI's IRQ handler rewrites HW_ALARM first, then acknowledges. The model fired the cause once on the crossing, and a write-one-to-clear ended it for good, so the probe hid the difference. Once the counter reaches HW_ALARM, the timer's cause now stays asserted: an acknowledgement sets it again until HW_ALARM is written. Writing the comparator re-arms it (an immediate match when equal to the counter, as before); a counter write does not end the match. One run does not tell a latch from a "counter >= alarm" comparison: the latch is the smaller model that explains it. The state is saved (STATE_VERSION 197). Tests: StarletTimer.MatchedAlarmStaysAssertedUntilRewritten (both write paths, a counter write, MINI's order, the next match) and MatchedAlarmSurvivesStateRoundTrip. Co-Authored-By: Claude Opus 5.5 <[email protected]>
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@@ -867,6 +867,7 @@ void StarletMemory::Reset()
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ResetOHCIController(controller);
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m_arm_cycles = 0;
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m_timer_offset = 0;
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m_alarm_matched = false;
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m_boot0_mapped = true;
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m_sram_split_mode = false;
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// Retail Hollywood production revision. Early firmware branches on this
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@@ -1071,6 +1072,7 @@ void StarletMemory::DoState(PointerWrap& p)
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p.Do(m_seeprom_write_all);
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p.Do(m_arm_cycles);
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p.Do(m_timer_offset);
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p.Do(m_alarm_matched);
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p.Do(m_initialized);
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p.Do(m_boot0_mapped);
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p.Do(m_sram_split_mode);
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@@ -1124,6 +1126,19 @@ void StarletMemory::UpdateInterruptLines(u32 address)
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m_interrupt_core->SetFIQLine(ipc.IsStarletFIQAsserted());
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}
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void StarletMemory::KeepMatchedAlarmAsserted(u32 address)
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{
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// Once the counter has reached HW_ALARM, acknowledging the timer through
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// HW_ARMIRQFLAG does not clear its cause until HW_ALARM is written again.
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// Observed on a console: StarOS's M3C gate H1 (2026-10-16) acknowledged the
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// timer before rewriting HW_ALARM, tens of microseconds after the match, and
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// read the cause still set. MINI's handler rewrites HW_ALARM first. One run
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// does not tell a latch from a "counter >= alarm" comparison; the latch is
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// the smaller model that explains it.
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if (address == HW_ARMIRQFLAG && m_alarm_matched)
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m_system.GetWiiIPC().SetStarletInterrupt(INT_CAUSE_TIMER, true);
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}
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u32 StarletMemory::GetTimer() const
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{
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// Hollywood's timer runs at Starlet / 128 (1.8984375 MHz at 243 MHz).
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@@ -1154,7 +1169,10 @@ void StarletMemory::AdvanceCycles(u64 cycles)
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const u32 alarm = ReadRegister(HW_ALARM);
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const u32 ticks_until_alarm = alarm - old_timer;
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if (ticks_until_alarm != 0 && ticks_until_alarm <= elapsed_timer_ticks)
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{
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m_alarm_matched = true;
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m_system.GetWiiIPC().SetStarletInterrupt(INT_CAUSE_TIMER, true);
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}
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if (m_nand_cycles_until_completion != 0)
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{
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@@ -4119,9 +4137,11 @@ void StarletMemory::Write8(u32 address, u8 value)
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{
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// HW_ALARM is a comparator, not an interrupt acknowledgement register.
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// Original Starlet software acknowledges the timer separately through
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// HW_ARMIRQFLAG. Programming the comparator to the current counter value
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// creates an immediate match.
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if (word == GetTimer())
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// HW_ARMIRQFLAG. Programming the comparator re-arms it: a past match no
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// longer holds the cause (KeepMatchedAlarmAsserted). Programming it to the
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// current counter value creates an immediate match.
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m_alarm_matched = word == GetTimer();
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if (m_alarm_matched)
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m_system.GetWiiIPC().SetStarletInterrupt(INT_CAUSE_TIMER, true);
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}
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else if (word_address == HW_SPARE0)
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@@ -4167,6 +4187,7 @@ void StarletMemory::Write8(u32 address, u8 value)
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word_address == HW_AHBPROT || word_address == HW_RESETS)
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{
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m_system.GetWiiIPC().WriteStarletRegister(word_address - HW_BASE, word);
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KeepMatchedAlarmAsserted(word_address);
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UpdateInterruptLines(word_address);
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if (word_address == HW_BASE + 0x0c && (word & 0x09) != 0)
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{
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@@ -4250,6 +4271,7 @@ void StarletMemory::Write32(u32 address, u32 value)
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{
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WriteRegister(address, value);
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m_system.GetWiiIPC().WriteStarletRegister(address - HW_BASE, value);
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KeepMatchedAlarmAsserted(address);
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UpdateInterruptLines(address);
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// Phase 11 H1: an IPC reply (ARMCTRL Y1) audits the watched ranges.
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if (!m_watch_ranges.empty() && address == HW_BASE + 0x0c && (value & 1) != 0)
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@@ -119,6 +119,7 @@ private:
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friend class StarletPairingTest;
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void UpdateInterruptLines(u32 address);
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void KeepMatchedAlarmAsserted(u32 address);
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ARMCore* m_interrupt_core = nullptr;
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friend class StarletDMATest;
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@@ -357,6 +358,8 @@ private:
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bool m_seeprom_write_all = false;
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u64 m_arm_cycles = 0;
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u32 m_timer_offset = 0;
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// The counter has reached HW_ALARM since it was last written.
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bool m_alarm_matched = false;
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bool m_initialized = false;
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// Phase 11 F1 write watch (REV_WATCH); empty when off.
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std::vector<std::pair<u32, u32>> m_watch_ranges;
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@@ -97,7 +97,7 @@ struct CompressAndDumpStateArgs
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static Common::WorkQueueThreadSP<CompressAndDumpStateArgs> s_compress_and_dump_thread;
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// Don't forget to increase this after doing changes on the savestate system
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constexpr u32 STATE_VERSION = 196; // Correct Hollywood DI/reset pending interrupt bit mapping.
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constexpr u32 STATE_VERSION = 197; // Hollywood's alarm stays matched until HW_ALARM is rewritten.
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// Increase this if the StateExtendedHeader definition changes
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constexpr u32 EXTENDED_HEADER_VERSION = 1; // Last changed in PR 12217
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